NEC TurboGrafx-16
- For emulators, see PC Engine (TurboGrafx-16) emulators and Emulators on PC Engine (TurboGrafx-16), and for system information, see TurboGrafx-16/PC Engine.

The TurboGrafx-16 (or PC Engine in Japan) is a console designed by Hudson Soft and produced by electronics giant NEC.
In Japan, this system was a huge success; its advanced graphics made it impressive next to the aging Famicom, and it had a whole year to gain a foothold in the market before Sega released the Mega Drive. Even though Nintendo's Super Famicom eventually took back the crown, the PC Engine remained at a solid second place there. But things didn't go so well elsewhere. NEC feared that its compact, almost toy-like design was not to America's manly man tastes, and took months redesigning it into a more hardcore machine. This was a fatal mistake, as it allowed Sega to launch their new machine first and quickly dominate that market. NEC also failed to entice more than a handful of Western third-parties, and the European release was extremely limited. Also, their marketing was just terrible.
The TurboGrafx was succeeded by the SuperGrafx... well, at least that was the idea, but it was such a flop that it died out before the TurboGrafx.
The USA List
[edit | edit source]This icon
indicates a game is also available on the TurboGrafx-CD.
| Cover | Title | Genre | Description | Screenshot |
|---|---|---|---|---|
| Air Zonk | Shoot 'em Up | Air Zonk is a futuristic take on the system's mascot, Bonk (the Japanese title is a pun on top of another: PC Genjin, caveman -> PC Denjin, electric man). This new take has more 'attitude' (to compete with Sonic), but also the gameplay is all different, a horizontal shooter instead of a platformer. And it was a triumph. This game is fast paced and fun, old school shmup action. Definitely one of the better HuCard games. Zonk went on to become the mascot for the Turbo-Duo! Has a sequel on the Turbo-CD but it's made by a different team, is one of the rarest (if not the rarest) and most expensive Turbo-CD games and really can't compare to this game. | ||
| Alien Crush | Pinball / Action | A pinball game on the TG16? It's actually a lot of fun! Creepy atmospheres and fast-paced action keep you hooked onto this one for quite some time. There's also some mini-tables where you "battle" hideous mutants for bonus points. This started the Crush Pinball series, with sequel Devil's Crush also on here. Jaki Crush is Japanese-myth themed, but is only on the SNES. Alien Crush had a spiritual remix as Alien Crush Returns on Wiiware. It's pretty faithful, despite being made by another team. | ||
| Blazing Lazers (US) Gunhed (JP) |
Shoot 'em Up | It's no secret that the TG16 was a system to own if you were fond of shmups. And with games like Blazing Lazer, there's no question as to why. A great shmup with good visuals and stellar gameplay. | ||
| Bloody Wolf | Run 'n Gun | Data East's answer to Contra, Commando, and Ikari all in one. Run around gunning up enemy soldiers and enter buildings to rescue hostages and find extra gear. You can even ride a motorcycle to tear through enemy lines! Lacks the arcade 2-player but has notable enhancements to make it better if you're going to solo. | ||
| Bomberman | Puzzle / Action | Despite the name, this isn't a port of the NES title. However, gameplay is the classic Bomberman gameplay you'd expect. Always a good time, especially in multiplayer, as all of the TG16 Bomberman games let you have 5 players. There's a story in single player that no one gives a shit about. Whatever lets you fight bosses is okay with me. | ||
| Bomberman '93 | Puzzle / Action | Another classic Bomberman game, although this one is vastly improved in the basic mechanics of gameplay and visuals. This one has a cult classic status for some reason I can't explain. It also has both passwords and saving+loading to continue in the single player adventure. | ||
| Bonk's Adventure |
Platformer | Fuckwin platformer game that arguably outshone its main competition (Alex Kidd and Sonic), but was doomed to obscurity because of poor TG16 sales. Your main attack is your head. The level design in this game is fantastic. The enemies are pretty amusing too. Their names? Eh, not so much. Had a remix port on Game Boy that takes elements of this and revenge to prevent it from being a lazy port. Give it a shot if your Turbo Express runs out of batteries. | ||
| Bonk's Revenge |
Platformer | This game is absolutely everything a sequel should be, god damnit. It takes everything that was right about the first, and improves it. The stages are bigger, the abilities are more varied, the colors are more crisp, and it's just overall better. Which is a great thing, since the original was a fantastic game to begin with. The Game Boy game is also a remix, this time adding some levels and new abilities. It's also worth playing if you're a Bonk fan. | ||
| Bonk 3: Bonk's Big Adventure |
Platformer | Bonk, but with multiplayer features. Most people can't put their finger on it, but this game is actually not as good as the first two. Kind of a disappointment. It's mostly due to the weaker level designs and uninspired new abilities. However, don't get me wrong, it's still a fun game, but go for the original two before shelling out for this one. The CD variant is the one to look out for, thanks to the arranged music and sound effects which heighten the experience a decent bit. | ||
| Cadash | Platformer / RPG | Platformer combined with an RPG. 4 different classes with different specialties. Best played co-op, especially due to the scarcity of extra lives. The Priest(ess) has some very co-op friendly spells as well. According to fans, it's an "Excellent port of the arcade game" (no timer anymore, either) and "Blows the shitty Genesis port away" (the Genesis version's not THAT bad, but it really does pale compared to this and the original, so don't bother with it). If you ever play the arcade version, be aware that there's some differences from this. | ||
| Chew Man Fu | Arcade / Puzzle | 550 levels of puzzle action and fighting against an evil wizard with your balls. Put your balls into the appropriate slots. You can also kill enemies with your balls. There's also a mini-game to get the hang of handling your balls by kicking them. Now that we've met our ball-joke quota, I don't know why they just didn't stick with the cover seen here instead. | ||
| Devil's Crush | Pinball / Action | The successor to Alien Crush, Devil's Crush is another creepy, fast paced pinball romp that will definitely get you addicted. This one is a medieval/occult theme where you "fight" against devils and sorcerers. It was ported to the Genesis/Mega Drive as Dragon's Fury/Devil Crash MD. That one even has a final boss oddly enough. Pick whichever one you want, though to "beat" this version, you'll need to MAX OUT the score to see the ending (or just enter the password "DAVIDWHITE" and hit any target). Oh, and if you find the Arranged soundtrack CD, BUY IT. | ||
| Dungeon Explorer | Action-Adventure / RPG | This is like somebody wanted to mix Gauntlet with an RPG game, so they did. Very, very fun, and even more fun with friends. The variety of characters comes from different stats and spell types per class; therefore, some fare better with buds versus solo-play. The sequel improved SO MUCH, but can be a lot harder to find, and you better believe it sells for a pretty penny (still worth it!). | ||
| Dungeons & Dragons: Order of the Griffon | RPG | Made by Westwood Studios (R.I.P.), this earlier entry into D&D RPGs may not be Planescape Torment quality, but it's still solid and a bit unique as far as D&D games go. Using aspects from earlier games, you select 4 pre-made characters from 7 class sets of 3, then journey through 1st-person mazes and 3rd-person overhead maps. Each unit starts with different gear and stats, and has different growths. Fights are turn-based and tactical, as units have different ranges for movements, attacks, and spells. All of these can be affected by terrain, providing cover and ways to surround foes. While a bit daunting for RPG beginners early on, it's a fairly smooth experience and a moderately easy for seasoned players (especially with an FAQ). There aren't too many weapons or spells compared to some games, but what there is works well. You do need to have a balance of good equipment and combat experience though, since enemies scale to your party's level, but you'll still want to afford the good gear and spells. |
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| Dragon's Curse | Platforming / Action RPG | You play as a brave hero who got cursed and turned into a dragon. By beating down other giant dragons, you can get "cursed" with new forms such a merman, a mouse-man, etc. Each form has situational advantages which the game is designed for masterfully. Comparable to other such games like Zelda 2 and Faxanadu. Just as good as the Master System original, Wonder Boy III: The Dragon's Trap, but they didn't really take advantage of the TurboGrafx's superior specs outside of slightly different physics and brighter colors. The altered sequel, The Dynastic Hero, is only on Turbo CD. |
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| Fantasy Zone | Shoot 'em Up | One of the cute 'em up pioneers. This has you playing as a sentient futuristic winged ship that shoots down various critters in a looping plane then taking on the stage boss when they've had enough. Before that happens, be sure to upgrade by spending money at the shop ships in stages. Other versions are arguably better, but this one's a'ight. | ||
| J.J. & Jeff | Platformer | Gets some flak by some, but is better than one might think. Plays like a strange hybrid between Adventure Island and Super Mario Bros., using similar aspects from each. But! Instead of one-hit kills/depower, you have a multi-hit vitality bar. Instead of fire flowers/axes you shoot foes with a spray can. You can also kick: foes, birds, your buddy, bathroom doors, and everything else. And you often get rewarded for it. In fact, this game is all about finding secrets, so kick everything you can, especially since you can find hints, bonuses, and helpful slot machines. The only downsides are "key" levels, which require you to find a sometimes hard-to-find key to move on. You may also know this from the original JP version: Kato-chan and Ken-chan, which is based on a popular TV show and has more toilet humor. |
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| Magical Chase | Shoot 'em Up | A somewhat obscure, but very fun and whimsical horizontal cute 'em up. Your shooting star options, along with a few other factors can be modified at balloon shops. The US version had many notable improvements, particularly in the graphics, so play that one for sure. It was also the very last official release in the region, and it was only sold through mail order, so it is rare and stupid expensive: a complete copy in good shape will cost you over $6000. It also had a Game Boy Color port, which is pretty good. | ||
| Military Madness | SRPG / Combat | The first game in the long-running Nectaris series. This game is pretty good. Designed very solid, controls well, deep gameplay, hard as fuck. A must for strategy nuts. | ||
| Neutopia | Action-RPG | Don't let the ugly boxart fool you! This is the PC-Engine's attempt at making a Zelda game, and guess what? It's a masterpiece! The sprite-work is really something, and the music is rather nice as well! Shmup experience helps here as bosses (and some enemies) like to use some bullet patterns in addition to rushing you. The Neutopia series had a spiritual successor in the Bomberman Quest / Bomberman Story series for Game Boy Color, Game Boy Advance, and DS (although the DS entry is weaker than previous games). The Japanese and American versions have a lot of minor differences that don't affect gameplay like the room is the same but it has a different look! | ||
| Neutopia II | Action-RPG | The slightly modified engine from the first makes a world of difference here. It's a bit closer to Zelda here, but still has that unique flair the first had, plus it's even better looking with almost SNES quality sprites! If you don't play 1, definitely play this if you've wanted an old-school Zelda in the slew of new ones. | ||
| New Adventure Island | Platformer | Something of a remix of the first game. It has superior controls and is notably more animated. It's less brutal too, as Game Over-ing won't send you back to the very start without Hachisuke (the Hudson bee mascot). | ||
| Ninja Spirit | Arcade / Platformer | A port of a cool arcade ninja game. Tons of weapon variety, though you'll probably be abusing that sword for its projectile-canceling properties. It's pretty fun, and one cool factor is that power-ups let your shadow spirits attack alongside you in tandem. A lot of the bosses are laughably easy but its difficulty spikes around stage 4 when the purple ninjas come out of the woodwork with their lethal sickle strikes. TurboGrafx lovers always rave about this game for some reason. | ||
| Parasol Stars | Arcade / Puzzle / Platformer | According to Taito, Bub and Bob from Bubble Bobble were actually humans who had been turned into dragons by evil monsters. They turned back into humans in the sequel. This is the third game, where you control Bub and Bob in their human forms, going through lots of fun puzzle platforming action. Reminiscent in gameplay of the original, but not exactly like it, since you obtain droplets and form them into enemy-smashing projectiles. | ||
| R-Type |
Shoot 'em Up | This is, without a doubt, the best port of R-Type on early systems. It's not arcade perfect, it's better than the arcade version. Wow. The Japanese version had to be split in two parts, but the US version avoided that because larger capacity HuCards had become available. Also on the TurboGrafx-CD (Japan-only) with remixed music and voiced cutscenes. | ||
| Raiden |
Shoot 'em Up | Yup, another TG16 shmup. A great game in its own right, a very well done arcade port with an excellent soundtrack. The CD version is superior, but this version does the job well enough if you can't find it. | ||
| Silent Debuggers | First Person Shooter | A pseudo-3D first person maze game, set in space station that has been overrun with aliens which you must track down and kill. Despite having strange bouncy graphics and a confusing layout it doesn't kill the feeling of the game and in some ways feels more atmospheric. The baddies are fun and the game is great, with very impressive graphics for its time. | ||
| Soldier Blade | Shoot 'em Up | Another great shmup, this one is noticeable for probably having the best gameplay mechanics on the system. It feels much tighter than any of the other shmups mentioned in this list, which you may or may not get a kick out of. It also has one of the best soundtracks of the Soldier series. | ||
| Somer Assault | Action / Platformer / Shoot 'em Up | This is a real love it or hate it game. It's an early Atlus game. You're a slinky that shoots stuff and sticks to walls. It's fucking weird. | ||
| Space Harrier | Shoot 'em Up | A notably good looking arcade port. Fly around the screen and shoot weird aliens flying at you. A bit dated, but definitely worth trying at least once. Not as good as the 32X port, but it couldn't hurt to give this a shot. | ||
| Splatterhouse | Beat 'em Up | Port of the arcade that began the Splatterhouse series, which has cult classic status for its great gameplay, horrific atmosphere, and gory visuals. The US version is a bit censored, so play the Japanese one if possible. The two sequels to follow went to the Mega Drive instead. | ||
| Super Star Soldier | Shoot 'em Up | A Hudson shmup classic. A sequel to Star Soldier on NES, if you knew the first game, expect to be blown away by its sequel. The ante in this was shot lightyears ahead of shmups past. Still a wonderful game. And still quite hard. | ||
| The Legendary Axe | Platformer / Adventure | A great game, seriously. It won EGM's game of the year award in 1989, and for good reason. The Legendary Axe brings excellent gameplay to a system that was, at the time, very new. Lots of secrets to find in stages as well (you'll need 'em!). Probably one of top 5 must owns. Like Astyanax, you can time your attacks based on a power meter, in order to do maximum damage. Creator Tokuhiro Takemori was also the designer on Astynax and considers this game a spiritual sequel. Also, DAT SOUNDTRACK | ||
| The Legendary Axe II | Platformer / Adventure | This game bears almost NO resemblance to the first, and is weaker in gameplay and design. It's pretty ugly too. However, it's still a good game in its own right and worthy of your playtime, but takes a wee bit of time to re-adjust. |
The Japan List
[edit | edit source]| Cover | Title | Genre | Description | Translation | Screenshot |
|---|---|---|---|---|---|
| 1943 Kai | Shoot 'em Up | Actually came out before 1941. It's a bit more hectic and has slightly different gameplay, but still good. | |||
| Aoi Blink (Blue Blink) |
Platformer | A platformer that puts you in random teams of three throughout stages. Each ally will have different attributes of speed and jump height, but most notably, weapon attacks. Many stages revolve around these attributes and enemies formations are placed regarding weapons, which makes you take advantage of each ally. Somewhat non-linear in a SMB3 kinda way. Based on Osamu Tezuka's last animated series. | Link | ||
| Atomic Robo-Kid Special | Shoot 'em Up | A stylish and unique shmup about a robot kid that kicks ass. Better than the Genesis version. | |||
| Battle Lode Runner | Puzzle | Lode Runner involves making pitfalls in-front or behind you to trap your enemies. Single player is standard fare, involving golds and escaping. The multiplayer takes some getting used to, but it's a rather unique and fun experience. Also, if you love level editors, you'll have time to spend with this game. | |||
| Bomberman '94 |
Puzzle / Action | Hudson Soft improves Bomberman yet again. This one improves well over 93', and well past the first on the system. This game is Japanese Only though. If you prefer, you can find it on Genesis/MegaDrive as Mega Bomberman here in the West, although, some people say they prefer the TG-16 version. It's also one of the first Bomberman games to feature "Rooeys", those kangaroo-rabbit things with special abilities and they also let you take an extra hit. | |||
| Columns | Puzzle | It's fucking Columns. If you didn't have a Sega system to play it on, here's your chance. Match and chain falling gems for a high score. | |||
| Coryoon | Cute em' Up | 8 stages of creative, colorful, and cutesy hell. This game can be pretty intense at times but since the game gives you plenty of power ups, respawn where you die, warnings about speeding enemies, and no slowdown despite the cluttered screen, it's probably your fault you died. Somewhat similair to Air Zonk in style and wackyness. | |||
| Detana! Twinbee | Cute 'em Up | Has a unique and cool bell-power up system that changes what you get when you shoot a bell X-number of times, team-up attacks in two-player, gorgeous stages, great soundtrack, and despite being cute as a button, this game gets as hard as big bronze bells. | |||
| Final Soldier | Shoot 'em Up | Another shmup in Hudson's Soldier series. This one lets you choose which weapons power-ups will grant before the game starts. Despite the title, it was only the third game in a series of eight. | |||
| Gekisha Boy | Platformer | A funny sort of game where you are a photographer and your mission is to photograph interesting things as you walk down the street; but, all sorts of crazy shit is going on the streets of this game. While you have a "target subject" per stage, you'll also be able to snapshot UFOs, flashers, planes crashing, The Terminator shooting people, Michael Jackson dancing with zombies, ghosts, girls undressing, people getting mugged, Spider-Man climbing walls and so forth. You have to do this while trying to avoid obstacles and stuff people throw at you. Had a sequel on PS2, Polaroid Pete, and a sort of spiritual successor on GBA, Nicktoons Freeze Frame; the latter one is considered less enjoyable than the others. |
Link | ||
| Genji Tsushin Agedama | Platformer / Shoot 'em Up | One of the best games you've never heard of. A platforming shmup a la Monster Lair, but without the hunger bar. Notable for it's power-up boosted charge-shot system which launches SIXTEEN different attacks depending on your level of charge. Japanese only, but you never need to read anything. Gets fuckhard later on, so master that roll and high jump early, because you WILL need them in the final stages. | |||
| Gomola Speed | Arcade/Puzzle | Amazing hidden gem that never left Japan (the game is in English though). Nothing else plays quite like it but think of it as an evolution of the old game Snake. Each level starts you off as the head of a cybernetic worm like creature, collect orbs scattered around the level to add them to the characters body length. A long body is necessary to reach the exit of each level by encircling "food" scattered around the levels with your characters body. If enemies in the levels collide with your characters body parts of it will be knocked loose and have to be recollected, but if they collide with the head you lose a life. Enemies can be stunned by dropping bombs but to destroy them you need to encircle them while stunned. Besides bombs you also get a projectile powerup in some levels. The game has some suprisingly decent music too. Because of how different it is it may take some getting used to, but it's a genuine classic well worth the investment. | |||
| Gradius | Shoot 'em Up | Japan-only PC-Engine port of the classic arcade shmup. Closer to arcade-perfect than the NES version, and even contains an exclusive stage not found anywhere else. | |||
| Jigoku Meguri (Hell Tour) |
Platformer | Very good port of arcade game known in the west as Bonze Adventure. You control a Buddhist monk on his journey through their version of Hell. Because of that it has a very unique and creepy atmosphere. Gameplay is slow paced and the music is eerie. Graphics are good for the system, they are very dark because of game's underworld theme. | |||
| Kiki Kaikai (Mysterious Ghost World) |
Run and Gun | Port of the arcade game that is forerunner to Pocky & Rocky series. It is fast paced run and gun game in which you play as shrine maiden who fights evil spirits and Japanese demons. Graphics are good but a bit repetitive, music is catchy. Layout of last level was changed so it is now a bit less confusing. Unfortunately this port doesn't include two player mode seen in arcade version. Although later Pocky & Rocky games are better this is still fun and quirky game. It was also released on MSX2 with worse graphics and choppy scrolling, and on Famicom Disk System as Kiki Kaikai: Dotō Hen but amount of changes make it rather new game than simple arcade port. |
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| Mizubaku Daibouken (Liquid Kids) |
Platformer | A super cute platformer game where you control a cute |
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| Momotaro Katsugeki | Platformer | A well done platformer by Hudson based on the popular tale of Peach Boy Momotaro. Kinda like a mix of Bonk and Wonder Boy in visuals, but with standard platormer action only you hack 'n slash instead of just jumping on your enemies. The music is bright, cheerful, and rather Japanese as expected (well, it IS based on a Japanese fairy tale). This is one of the VERY few Momotaro games by Hudson you'll be able to play without knowing Japanese, as the others are mostly RPGs and some train-based Party game series. | |||
| Ninja Ryuukenden (Ninja Gaiden) |
Platformer | A slightly more colorful version of the NES classic (although the attempt at parallax is questionable, and some find the music here to be inferior). It actually plays quite a bit differently from the NES game, as the game engine is completely different. The jumps, speed, etc feel very different and the subweapons are rebalanced (no more 1 hitting bosses with the Jump and Slash) It's a Japanese exclusive game but theres a password to translate the game into English! | |||
| Parodius (DA!) | Shoot 'em Up | Port of the first game in Konami's self-parody series. Pretty damn close to the arcade original, it lacks two stages, but adds a new one. Despite being weird as heck, it still manages to be hard and is full of Konami and Gradius references for the fans. Each of the characters even use similar weapon configurations to past games! You might want to try the Super Famicom version as well, which has more intact along with a new bathhouse stage and an Omake/Lollipop stage where you respawn right after death. | |||
| Salamander | Shoot 'em Up | (aka Life Force) A spinoff to Konami's Gradius shmup series. This has a simplified power-up system and has horizontal and vertical stages that both work remarkably well. | |||
| Son Son II | Platformer / Adventure | A pretty nifty sequel/spinoff of the Arcade game Son Son. Instead of a scrolling shooter, this great ape uses an extending pole to strike foes and goes through more complex stages that involve jumping, climbing, and a bit of exploration. The platforming's solid and there's some adventure-ish aspects in being able to purchase items and upgrades. | Link | ||
| Street Fighter II: Champion Edition | Fighting | A very solid conversion of the arcade megahit, holds its own admirably against all the other ports at the time. A special 6-button controller was released for it. | |||
| The Tower of Druaga | Puzzle / Action RPG | The first arcade action RPG ever (maybe). You walk around Pac-Man style levels killing slimes, wizards, demons, etc. collecting treasures, new equipment and gear, and try to open doors to higher floors via hinted tasks. It's also screen-punchingly hard. There's a translation patch for "Druaga no Tou" that clears stuff up (especially the tasks for unlocks), but it's still hard. That said, you aren't a real badass until you've cried at this game at least once. | Link | ||
| Valkyrie No Densetsu (Legend of Valkyrie) | Platformer / Adventure / Run 'n gun | A remix of the arcade version, you may probably know this from Cassandra's alternate costume in the Soul Calibur series. It's a great action platformer that involves finding hidden secrets, helping people, exploring dungeons, and so forth. It also features platforming sections and some gigantic bosses (who look cooler on the arcade but good enough here). Has options for up to two players simultaneously and is totally fun. The arcade version can also be found on a PS1 Namco Collection, and is in English. | Link |
More TurboGrafx-16 facts
[edit | edit source]Specs
[edit | edit source]As the first console of the 4th generation, it was weaker than the later rivals in some ways. It used a souped up version of the same 8-bit CPU as the NES, while Mega Drive and SNES had 16-bit ones. It could do more simultaneous colors than either of those, but it could display fewer simultaneous sprites, and only one background layer (developers still achieved parallax scrolling with various tricks but it was often visibly more limited).
Add-ons
[edit | edit source]This system was cleverly designed for expandability. The port on the back was used to connect the CD add-on, or improved audio/video output. The card slot could take System Cards (RAM and BIOS upgrades) to be used by CD-based games. While that was very appreciated in Japan, it also gave it a reputation in America as a system that needed expensive accessories to do anything. The fact that a multitap was required to connect more than one controller was particularly jarring.
Variants
[edit | edit source]If you want to play CD games, the TurboDuo is the system to get; it is the console, the CD drive, and the Super System BIOS, as a single device. If you have the regular TurboGrafx, you can get the other parts separately.
The TurboExpress was its handheld version. It ran the exact same HuCards as the console, and was more advanced than any portable system at the time. However, it was also the most expensive portable system at the time. So it sold very poorly, even less than the Lynx.
Region lock
[edit | edit source]HuCards' data pins are arranged backwards depending on the region, so a converter is necessary to run Japanese games on an American TurboGrafx-16. There is no check on the software against it. However, there is a software check on American games. So, along with the converter, a hardware mod will be required to run American games on Japanese hardware.
Converters are hard to come by these days. Alternatively, there is a very affordable mod to run Japanese HuCards on an American console.
CD-based games, on the other hand, have no region lock or copy protection.
Shmups
[edit | edit source]The TurboGrafx-16's library was dominated by shoot 'em ups (thanks in great part to Hudson Soft), so this system is to this day a favorite among fans of the genre.
Some of these games offer a special "High-Resolution Arcade Mode" that attempt to recreate feel of the actual arcade cabinets. It's a bit tricky to make it available in some of the games so follow this guide.
Videos
[edit | edit source]External links
[edit | edit source]| Fourth Generation | ||
| Consoles | Philips CD-i - Commodore CDTV - Pioneer LaserActive - Sega Mega Drive - SNK Neo Geo - Super Nintendo Entertainment System - Funtech Super A'Can - NEC TurboGrafx-16 | |
| Handhelds | Bit Corporation Gamate - Nintendo Game Boy - Sega Game Gear - Hartung Game Master - Atari Lynx - Welback Mega Duck - Watara Supervision | |
| Computers | Commodore Amiga - Atari ST - BeOS - Fujitsu FM Towns - Sharp X68000 | |