Definitive versions

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One of many versions.

Chances are your favorite game has at least seen a number of ports, re-releases, End of the Year editions, and more versions than you can shake a stick at. This is due to companies trying to either milk a franchise for all it's worth, expand their audience, or to introduce new-players on new consoles to their game.

While sometimes it is clear-cut as to which edition or port you should get, other times it's not that simple. A special edition isn't actually better when the game on disk is missing something that the original game had. New versions can sometimes end up with FPS issues, toned down features, bad camera angles, or even ugly graphics. There have been many times when JP and PAL regions have a more superior version of a game while others get mere scraps and vice-versa. Sometimes even ports make a difference with some ports of a game having extra features or being better designed just because it's on a different console. All of this can make a specific version more or less desirable than the others!

This page is made to help gamers sort through all the versions and editions of a game and pick out which one is the best out of the bunch. Please focus on games that have multiple editions/releases of the same game (ex: Game Of The Year, Special Edition, Anniversary Editions, HD re-release, ect) in order to select the best edition of that particular game. Things like statues and music CDs are nice, but fixing up gameplay, less lag, faster loading, adding new levels, more on-disc content and updating graphics is much nicer! Please note that HD graphics or more DLC by itself does not automatically make a game "better"- there need to be actual improvements to the on-disk game itself for it to be better than previous iterations. Bonus points for when an HD release actually has text that can be read on a smaller screen or a tube TV. b Please do not list entire series as one entry unless they were released as a collection. (ex: all Bioshock games in one collection). Break games up into their own entries.

ROM hacks that do not significantly change the base game and are of a game that actually was released are allowed here. For example, a hack that simply fixes bugs the in a company-released game is OK; however, a Sonic game that is spliced with Metroid would not be appropriate. If the company releases a new version on par or better than the hack, please replace the hack with the official version.

It's also fine to give out honorable mentions of other editions that might not be as great but are better than the rest and well-worth checking out as well.

The definitive version list

[edit | edit source]
Cover Base game Definitive version Description Screenshot
Ace Attorney Trilogy Depends The Ace Attorney Trilogy contains the first 3 games from the original DS series (including the bonus episode from the first game) with slight translation fixes, upscaled HD graphics, and higher quality audio. It's also the only Ace Attorney game to be ported to home consoles and PC. The console/PC version offers better quality graphics and adds additional language options, however if you want to have the same experience as the original game, the 3DS port is the way to go due to the dual screens.
Assassin's Creed II PC
Runner-up:
PlayStation 3

Assassin's Creed: Ezio Trilogy
Contains Assassin's Creed II and its sidequels, Brotherhood and Revelations. This has a ton of content. Now re-re-released on PS4 and XBone, but it's a bad port, because it's Ubisoft.
Batman: Arkham Asylum & Arkham City PC
Runner-up:
Xbox 360
PlayStation 3:

Batman: Dual Pack
Collects Batman Arkham Asylum and Batman Arkham City. The series might be over-hyped these days, but it got that way originally for good reason. Two excellent games where you're THE GODDAMN BATMAN doing what THE GODDAMN BATMAN does.

Both games include all DLC content, as they're based on the Game of the Year editions. Both games are ON DISC, (which is important to some people) and not simply downloads. If you hate GameStop, get this used, because it's an exclusive in the US.

There is a similar collection in Europe which also has Arkham Origins, but it is not suggested for a few reasons, namely that the only game on disc is Origins (the first two games are downloaded through a voucher), and it doesn't include any of the DLC content. Most people also find Origins to be an overall inferior game (it wasn't made by Rocksteady).

Yet another collection re-re-released on new consoles, but with "better" graphics and more bugs/framerate issues!

Bayonetta Xbox 360
Runner-up:
PC
While the PC version is the most accessible way to experience the first game, sadly this port is based on the Wii U version, which has some issues not seen in the original Xbox 360 title, namely a worser color tone, broken skyboxes, and a lack of Dolby Digital support.[1]

The Switch version is near-identical to the previous Wii U version, with Nintendo costumes, a more warmer tone (not close to the original Xbox 360 version's tone), a more stable framerate (still at 720p though), and the ability to play it on the shitter. It, however, suffers from the Switch's input lag. Included in new copies of Bayonetta 2, otherwise available on the eShop, but if you don't really care for any of the Bayonetta sequels nor any Nintendo goodies and have a handheld gaming computer like the Steam Deck or an Asus ROG Ally, then stick with the PC or emulated Xbox 360 versions.
Stay away from the PS3!

Bioshock 1 & 2 PC
Runner-up:
Xbox 360
PlayStation 3

Ultimate Rapture Edition
Bioshock 1 comes with the full game, new plasmids, a challenge rooms pack and an in-game museum showcasing the development aspects of the Bioshock series. Bioshock 2 comes with new updated voice acting Sinclair Solututions Tester, Rapture Metro, and the critically acclaimed Minerva's Den. It's all wrapped up in a nice double box with beautiful thematic art on the inside, a sliding dust cover and new verions come with Bioshock Infinite promotional stickers.

YET AGAIN! re-re-released on modern consoles with "better" graphics... actually near-imperceptible differences with a perceptible performance hit.

Blazblue: Calamity Trigger
&
Blazblue: Continuum Shift
PC
Runner-up:
Xbox 360
PlayStation 3

Continuum Shift Extend
Play the first two episodes in the Blazblue series now all updated with higher quality sound, remastered full animations on story mode, smoother fighting animations, and new characters to try. The combat also has been rebalanced to amke things more fair. Also comes with a new Unlimted Mars mode (a 12-round advanced difficulty Endrance Trial), RPG-like Abyss mode with character upgrades, art book, soundtrack CD and a mini-calender. Supports DLC as well as multiplayer matches. Comes in a printed cardboard dust cover with the game and books inside.
Blood PC:

One Unit Whole Blood
One of the greats from the boomer shooter era, with irreverent humor, buckets of blood, bizarre weapons and B-movie references.

Fresh Supply includes the original game and its two expansions on the initial story in which our charismatic psycho, Caleb, continues to battle the Cabal though suburbia (complete with Civilians to slaughter) and the Carpathian mountains. Four new multiplayer maps have been added for your LAN parties and dozens of new enemies to slaughter as well as new quips help keep things fresh. Also includes a sound track and music video both courtesy of Type O Negative, the definitive Goth metal band of the 90's, as well as modern features, like re-mapping, anti-aliasing, 4K resolution support, a framerate cap of 1920 FPS (you can select a framerate cap of your choosing), and a new 3D view (you can stick to classic mode if you like).
So all of that sounds good, right? Well sadly, Fresh Supply does come with a huge caveat: The game is more riddled with bugs than the original version. Seriously, just look at this shit.

So if Fresh Supply is out of the question, then lucky for you, sourceports are available for any OS: BuildGDX and NBlood, so stick with that one. However, if for whatever you don't want to use sourceports and are feeling edgy, you could just stick with using DOSBox and use this guide. However, if you're even more edgy and REALLY HATE emulation, then go get a DOS Laptop or build a Windows 98 desktop.

Either way, if you haven't gotten this game yet, the GOG version of Fresh Supply does come with the original OUWB version, although you can also get OUWB separately on Steam if you don't see the need to get FS.

Castlevania: Rondo of Blood PS4:

Castlevania Requiem: Symphony of the Night & Rondo of Blood
Unlike Symphony of the Night, the various releases for Rondo of Blood don't have any major changes between them in terms of gameplay or content. The only notable difference to look out for is the voice dub used in each release.

The original release is only in Japanese, but the hidden unlockable version in Dracula X Chronicles replaces this with a full English dub. The PC-Engine CD version was also released on Wii Virtual Console, though confusingly it was altered to combine the new dub for the opening cutscene and the original Japanese dub for the rest of the game. Requiem on PS4 offers the best of both worlds by allowing you to play with either the Japanese or English dub for the whole game, while also not suffering from any of the display issues that are found in the PSP and WiiVC releases.
On a related note, Dracula X on Super Nintendo is a completely different game from Rondo of Blood, not a port.

Castlevania: Symphony of the Night PS1

Runner-up:
Castlevania Requiem: Symphony of the Night & Rondo of Blood
(PS4)
SotN has been ported a few times since its original release, but the PS1 version is still considered to be the definitive version of the game.

The runner-up Requiem is actually an emulated version of the PSP release that's unlockable in Dracula X Chronicles. This version makes several changes and additions to the game, but most notably it replaces the original PS1 English voice acting and script, including the famous dialogue spoken by Richter and Dracula in the opening level. It just isn't Symphony of the Night if it doesn't have WHAT IS A MAN? Unless you're a Japanese purist or just straight up HATE Jeremy Blaustien and every American localizer in general.

Conker's Bad Fur Day Nintendo 64 While Nintendo were once known for having games toned down, the dawn of the new millennium saw them do the opposite, Conker's Bad Fur day is actually better on the Nintendo 64. The re-release (Live and Reloaded) censors some of the more mature content, cuts out sections of game play due to "content", and has clumsier controls than the original N64 version. The only thing close to improved in the remake is additional multiplayer maps, only good for local play now. If you're here for the hilarious story then the N64 version is the only way to go!

Also re-released on Xbone via Rare Replay but it's just the N64 version, no enhancements at all, some minor issues too.

Earthworm Jim Sega CD
PC (Win95 port)

Earthworm Jim: Special Edition
A remastered redbook soundtrack, bonus levels, passwords to help skip levels, extra upgrades and new endings - what more could you ask for? The Windows 95 version requires a DLL (wail32.dll), which necessitates copying the CD's contents onto your hard drive, and replacing its packed-in version of that DLL to get it working. Also runs better if you run it from "WORM.EXE" in the "Assets" folder. The '95 version has slightly better sound effects, and is generally cheaper, but still requires both the CD-ROM and CD Player. SCD version is less of a hassle, but it isn't easy to come by. Both are on equal grounds, so you'll have a good time either way.

Ignore the 'HD' remasters and Steam/GOG re-releases!

Earthworm Jim 2 Saturn While the PS1 and Saturn versions are nearly identical, the Saturn version has parallax scrolling, shorter loading times, and somewhat better graphics thanks to the Saturn being a 2D beast. It also was released in America, unlike the PlayStation version, which is PAL only.

Again, ignore the Steam/GOG re-releases!

Final Fantasy IV Nintendo DS
iOS

Runner-up
PSP:

FF4 Complete Collection
First off, take a look at this page: http://finalfantasy.wikia.com/wiki/Final_Fantasy_IV/Version_Differences
For First-Timers: If you want more story about FF4 alone and a bit more depth from it, the DS is the way to go. If you want more content and gameplay hours, along with a smoother experience, go PSP. Broadly speaking, the DS/iOS version tends to ironically be appreciated more by those who have played FF4 before and looking for a more challenging rematch. The PSP version is geared towards first-timers who also love post-game challenges.

The DS version has superior storytelling overall and bosses and enemies provide more challenge. The cinematics and "thought bubbles" especially stand out. The Augment System in DS is a nice addition, but you don't get the most out of it until DS's New Game +, as there aren't a lot of augment options to spread between allies until then, and then in NG+ it's only for thrashing the same dudes again, save for 2 new optional superbosses.
The iOS version is mostly the same as DS, but a bit inferior as noted in the above link, yet has an added Normal/Hard difficulty option.
FF4CC has more content overall with much more challenging bonus dungeons and bosses making up for the main game being easier on PSP (vs DS). The Interlude chapter, which ties into FF4: The After Years, uses the same gameplay as in FF4. TAY may or may not appeal to you, but if you're looking more challenges and bosses to face, it has several. The bonus dungeons and bosses really test your mettle, as you can't simply power-grind to beat them.
Final Fantasy XV PC

Windows Edition

Runner-up:
Royal Edition
(Xbox One X > PS4 Pro > PS4 > Xbox One)
A solid PC port of Final Fantasy XV, with many of the bells and whistles associated with them (High resolution support up to 8K, up to 120fps, and HDR10, along with NVIDIA GimpWorks features). Make sure your rig is up to the task by downloading the demo before buying this version, as it is quite demanding (and the benchmark is misleading). Includes all the DLC from the Royal Edition and mod support.
Ico PS3:

The Ico and Shadow of the Colossus Collection
Collects both masterpieces and ups the resolution to 1080p. Also features 7.1 stereo surround sound, and stereoscopic 3D if you're into that. No changes were made to the gameplay of Shadow. On the other hand, Ico is based on the European release, rather than the JP or NA. This is considered a good thing, as the EU version included some extra content and tweaked puzzles (for the better). The graphics of both have only been tweaked to the point of making them look good in HD.

If you think the cover art is hideous, you can reverse it for the originals. Also includes some digital knick knacks, like XMB themes.

Kingdom Hearts (Series) PC:

Kingdom Hearts Integrum Masterpiece

Runner-up:
All-In-One Package
(PS4)
Previously an Epic Game Store exclusive for years, the PC version of Kingdom Hearts finally made its way to Steam. Kingdom Hearts -HD 1.5+2.5 ReMIX-, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re MIND can all be bought separately, but Steam offers them together at a steep discount in the Integrum Masterpiece collection, allowing you to play (nearly) every Kingdom Hearts game on your PC or Steam Deck. Now you can play these games at a native 4K resolution, an unlocked framerate, with instant load times, and install as many mods as you can find on the internet. You can even switch to the Japanese version of all these games because they're included in the Steam version.

Games included: Kingdom Hearts Final Mix, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II Final Mix, Kingdom Hearts Birth By Sleep Final Mix, Kingdom Hearts Dream Drop Distance HD, Kingdom Hearts 0.2 Birth by Sleep – A fragmentary passage, Kingdom Hearts III + Re Mind.

The DS game 358/2 Days, the 3DS game Re:coded, and the mobile game Kingdom Hearts χ are only represented by new HD cutscenes and text compilations, so if you wanted to play those in full you'll need to track them down separately. (Note: The PS4 All-In-One Package does not include the Re Mind DLC for KHIII or any PC-exclusive enhancements mentioned above)

Lumines Xbox 360:

Qubed (Lumines Live!)
Qubed expands on not one but three games to bring you better graphics, higher quality audio, and smoother gameplay than ever before. Although Extend Every Extra and Rez HD are also good, Lumines Live is where this game really shines with the same levels you know and love in glorious HD visuals and HQ sound as well as new multiplayer competitive modes, more puzzle modes, more characters, and the ability to purchase brand new level packs to easily double or triple your available songs. This game comes with just a regular Xbox disc, no frills, but is still very worth it for lovers of puzzle and rhythm games.
Metal Gear MSX2 or Sega Mega Drive / Genesis While the re-released version has an official translation and has a save feature, what not many people seem to realize is that the original MSX2 version runs at a smoother framerate, while the re-released port doesn't. So go with the Japanese MSX2 version with an English re-translation and the DynamicVsync patches. Want to save your progress? Then acquire the Game Master II cart and learn how to use it on an emulator. There's also card patch (RC750CRD.IPS) if swapping cards is a nuisance to you and aren't a purist.

If all that sounds cumbersome to you, then try the Sega Mega Drive port by h0ffman. It's a near-accurate port of the MSX2 original with better gamepad support and contains the English re-translation from Nekura_Hoka.

Metal Gear 2: Solid Snake PS2, PS3, Xbox 360, PS4, Xbox One, Switch, PS5, Xbox Series S/X, | PC:

MGS3: Subsistence / HD Collection / Master Collection
The MSX2 version lags like crazy unless you add patches like the Turbo patch (which fixes the game's speed) and a card patch that makes it similar to the PANCards from MGS2 and The Twin Snakes.

The MSX2 was programmed on an HP-64000 computer[2], which is not an MSX computer, meaning that, when playing (or emulating) on one with an 3.5Mhz Z80A chip, it runs a helluva lot slower than its predecessor (with the elevators being an exception), and if running on a 7Mhz MSX2 or turbo-R, the game runs too fast. This happens because its timing routine has a bug that allows it to run at 2x or even 3x the target framerate if the CPU can handle it. [3]
The game was later added for MGS3: Subsistence and every subsequent release since then, which fixes the lag and adds a new translation, so its best to play that version first. Looks better on CRT displays.

Metal Gear Solid PlayStation The English version on PlayStation is a pretty safe bet. Stable, fairly fast, and fairly smooth. It's also available on the PS3's store.

The PC version is okay, but its audio quality is somewhat weaker and, unless you have the GOG version, it may not work well on post-XP Windows unless you're willing to use mods. Not to mention the whole Psycho Mantis fight with a keyboard. So if you want to run this game at high resolutions, you're better off using an emulator instead.
The one included on the Master Collection is emulated (with mixed results).[4]
Don't even get me started on the Gamecube version! (... Even though the translation is admittedly slightly more accurate...)

Metal Gear Solid 2 PS2:
Metal Gear Solid 2: Substance

Runner-up:
PC:
Master Collection Vol. 1 w/ MGSHDFix and other mods (Steam)
The original North American release of Sons of Liberty had more blood, while every other release since then has less blood [5]. Sons of Liberty also had the FHM license that Substance sadly lacks. However, to make up for those losses, Substance includes extras, such as V.R. Missions, Snake Tales, and a demo of Evolution Skateboarding, the latter of which was not on the Xbox version.

The Xbox version of Substance includes progressive scan, as well as the ability to store screenshots on the hard drive. However, it introduces several issues that were not present in the PS2 version nor the original Sons of Liberty (namely things like busted visual effects and textures[6], and missing audio effects). And to make matters worse, the 2003 PC release and, by extension, the HD Collection and the Master Collection releases, are all based on this version, as well as introducing issues of their own.[4] Fortunately for the PC Master Race, there are mods for the Master Collection Version that aims to fix some, if not most, of the issues, so if you don't have a PS2, don't feel the need to get one, nor feel like emulating (It's not a perfect solution either way), then go with the Steam version.

Metal Gear Solid 3: Snake Eater PS2:
Metal Gear Solid 3: Subsistance

Runner-up:
PC:
Master Collection Vol. 1 w/ MGSHDFix and other mods (Steam)
The HD version (and by extension the Master Collection version) loses the Snake vs. Monkey due to licensing issues (before MGSΔ on PS5 and Steam), Metal Gear Online (due to servers), Guy Savage mini-game (it was based on a prototype of Zone of the Enders 3), and the Duel challenges (for whatever reason), and suffers from several issues not seen on the PS2 originals[4]. But at least they keep the free camera and it now runs at 60 frames per second... which has issues in of itself. If you would rather play a game with a high framerate and in HD or beyond, consider the Master Collection version on Steam or emulate the PS2 version using 60fps and widescreen cheats.

The 3DS version is sort of based off of Peace Walker, which adds crouch walking and moving while aiming; while these seem like good additions, it's similar to how MGS: The Twin Snakes had first person shooting which broke the game. But at least you can use your photos from the 3DS's camera as camo. It's biggest drawback, however, has to be the framerate (20fps at maximum) and the low field of view, thus making MGS3D a mediocre port. Consider getting the Nintendo Switch or PC Master Collection versions for the sake of portability.
In October of 2013, the servers for MGS3S's MGO has been resurrected by SaveMGO, so give it a look if you're curious.

The game was remade for PC, PlayStation 5, and Xbox Series S/X, under the title Metal Gear Solid Δ: Snake Eater, which not only has controls similar to MGSV (with crouch walking and bullet drops for example), but sees the return of Snake vs. Monkey (for PS5 and Steam releases at least; Xbox Series and Microsoft Store versions have Snake vs. Bomberman instead), a different take on Guy Savage by Platinum Games of Bayonetta and Metal Gear Rising fame, and a new multiplayer mode called Fox Hunt. However, the biggest downside is that it's running on Unreal Engine 5, and we all know how that goes (it has gotten a bit better with updates, and mods and custom files for the PC version should help some). Not only that, but the movement is quite akward as well, and less said about Fox Hunt being inferior to Metal Gear Online, the better. Overall, the remake is more of a curiosity and not worth the $70USD.

Metal Gear Solid: Peace Walker PS3 or Xbox 360:

HD/Legacy Collection
The PSP version is portable, but it's not the best in the world. The hardware is weaker and the game suffers for it (i.e. camera controls are mapped to buttons due to only one stick, framerate, etc.), so you're better off getting it from the HD/Legacy Collection. The HD version has many advantages over the PSP original, namely having a more comfortable layout, the ability to use the right analog stick, and runs at 60 frames per second. Plus if you're getting it on physical media, you'll be getting more games from those collections, so it's a win-win!
Metal Gear Solid V: Ground Zeroes/The Phantom Pain PC You really can't go wrong with any of the versions, but the PC version is pretty good thanks to the modding community and the ability to tweak the game's performance to your liking. The downside is that one (or more) scene for the PC version is censored, just like the Japanese console releases, though oddly enough, the Steam version for Ground Zeroes isn't censored. Thanks Japan...

Either way, if you haven't already, it's recommended that you get The Definitive Experience on Steam, as they include both Ground Zeroes and The Phantom Pain and its DLCs. Plus, The Definitive Experience on sale on Steam is often cheaper than buying both Ground Zeroes and The Phantom Pain without DLC combined.

Ōkami PS2 or PC We know you're here for the pretty graphics as much as the gameplay on this one so, depending on which is most important, we have two winners: PS2 and PC HD.

If you're looking for the real credits and beautiful rice paper-filter graphics, stick to the PS2 version. If you're less worried about pretty filters and instead want HD and prefer better controls, get the PC version for Okami HD, as being able to use the mouse as your "brush" is much easier, faster, and more fun than trying to use analog sticks or Wii-mote to do the same thing. The PS3 version has Move support as well, however, in combat the "waggle to attack" mechanic is much less precise than simply tapping a button, and makes some weapons nearly useless because they require timed inputs to continue combos. Not sure about the PS4 version.

If you hate Capcom for their injustice to Clover Studio, buy a PS2 copy pre-owned and don't buy Okami-den, despite the fact it's really quite good.

Phantasy Star Online PC:
Blue Burst

Runner-up:
GameCube:
Episode I & II Plus
Blue Burst has the most content of any version, as well as the most players online by a wide margin. However, it requires connecting to a server even for single player, and saved data is all serverside. Ephinea is generally considered the best server to play it on; Schthack was once the most popular, but is unreliable and run by jews.

Some players don't care about Blue Burst's exclusive content and prefer to play the console versions instead, since they save progress locally and are easily played offline as well as online. Of the console versions, GameCube is the best, having far more content than Dreamcast and the same as Xbox, but with a less restrictive saving system (the Xbox version ties saves to a particular Xbox Live account). Local saves on console also means you can move between private servers with no loss of progress if you feel so inclined. On consoles, Schthack is unfortunately the dominant server. Sylverant is more trustworthy, but a ghost town outside of scheduled meetups.

Private servers: Destiny / Eden /Ephinea / Ultima / Schthack

Policenauts Saturn For the longest time, the PlayStation version was the only version with a fan translation, but in 2016, the Sega Saturn version got one as well. It has a lot more content than the PlayStation version and lets you use a light gun, but the video quality is somewhat worse, yet has a smoother framerate.

The PC-9821 version has some of the best looking pixel art you'll ever see on the system, but sadly no translation, and if you're curious about emulating it, then good luck trying to set everything up. Until PC-98 emulation gets better, you're better off just watching a playthrough of this version instead (assuming you know what the hell they're saying). The 3DO port is kinda crappy and irrelevant, with video quality that's worse than both the PlayStation and Saturn's, and is rather rough-looking instead, but it does have mouse support, so it has that going, but so do the PlayStation and Saturn versions. The Pilot Disk for the 3DO version DOES have a nice little teaser for the upcoming Metal Gear 3 (Metal Gear Solid).

Resident Evil (1996) Depends Since you're here, you should know that, when it comes to the original RE1 game, there really isn't any "definitive" version, it all comes down to preferences, priorities, and options.

Saturn version has better looking backgrounds, but more blocky looking 3D models. It has an exclusive battle mode mini game, also 2 new costumes (which are the bests) and a reskinned enemy. Depending on the region it will or won't have auto aiming.

PC version is the best looking but the difficulty is based on the original Japanese difficulty, yet some copies of the game have uncensored FMVs, so that's pretty neat. It should be noted that this version suffers with compatibility issues with modern hardware. Refer to this link for assistance. The PC version also does not have any of the bonuses from the Director's Cut, Saturn version or Deadly Silence.

The DS version (subtitled "Deadly Silence"), even in its "classic" mode, is more of a remixed port with a couple of tweaks to suit the handheld; All the 3D models were redone from scratch, has downgraded video and backgrounds, and a new "Rebirth" mode that utilizes the touch screen for puzzles. You also have 2 new moves (180° quick turn and RE4 style knife use) and to compensate for that, zombies have a better AI. It's the only version in which you can skip both door animations and cutscenes (one scene where you encounter the first zombie in the game is uncensored by the way). It's good for those looking for a portable option.

The Director's Cut release of Resident Evil re-balances the game to be closer to the original Japanese release, complete with auto-aim. Introduces a new Advanced/Arrange difficulty mode that ramps up the challenge. This particular release doesn't have the awful new soundtrack presented in the Dual Shock/Greatest Hits release. Unfortunately, the aforementioned Dual Shock version is the one that's on the American PSN, so if you want the proper version, you'll have to hunt down the disc. Although there is a mod called the Ultimate Director's Cut mod that not only does it replace the god awful music with soundtrack from the original, it also goes out of its way to add uncensored FMVs, and adds a new "Deranged" mode to the mix, allowing this version of the game's quality to be on-par with the PC version. The downside are some bugs (seriously, don't use the other door in the attic entry), though that shouldn't stop from completing the game.

The game did go on to receive a remake for the Nintendo GameCube in 2002, but really it's best that you don't skip out on the original in favor of the remake, as both of them have to be experienced to see the evolution.

Video for comparison

Resident Evil 2 (1998) Original: PC
(Sourcenext version with REbirth mod)

Runner Up:
Dreamcast
Gamecube
This Japanese-exclusive PC release of RE2 is the best looking and playing version of the game by far, with high-resolution models, the highest quality cutscenes, no delays between camera cuts, and the ability to skip door sequences. Includes all of the content exclusive to the 1999 PC/Dreamcast releases (Hard/Nightmare difficulty, the model viewer, concept art, cutscene viewer, and unlocks 4th Survivor and Tofu modes right from the get-go). Install the Classic REbirth mod to receive an English translation, better compatibility with modern Windows, and (optionally) higher-quality sound.

If you don't feel like hounding for the PC port, the Gamecube version can be picked up and played relatively easy, as it is based on the PS1 Dual Shock version, and is the only console version that can run on one disc, making the PS1 version irrelevant. It also looks the best compared to the Dreamcast version and can also let you skip cutscenes if you're in a hurry. Also cheats can be enabled and disabled. If you're planning on emulating this game, use this to upscale some textures and FMVs.

Speaking of Dreamcast, the DC version seems to have some content unlocked from the start. Yet, interestingly enough, it's the only version with 60fps support (in menus and door animations, 30 fps during gameplay) and allow the VMU (virtual memory unit) to display your status and ammo count, so that's cool.

The Nintendo 64 port is a rather interesting case for those curious about RE2, as the team behind the port (Angel Studios, now known as Rockstar San Diego) managed to cram in two CDs worth of data into one cartridge (PS1's 757 Megabytes vs N64's 64 Megabytes (512 Megabits)), which resulted in compressing video and audio quality. What's neat about this port is its Dolby Surround Sound support and its alternative control scheme, which is suitable for those who hate tank controls. It also adds 16 in-game documents known as the "Ex Files" that can be found throughout the campaign.

Really though, any version is fine, as long as you avoid the dreaded Game.com version, but it's not like you own a Tiger Game.com or anything, right? Right?

To give you a visual guide, watch these videos to judge for yourself.

Also received a re-imagining that's completely different.

Resident Evil (2002) PC:

Resident Evil HD Remaster (Steam)
Polishes up an already beautiful GameCube game for modern consoles & PC, with a new babby mode Very Easy difficulty, an alternative control scheme, and RE5 costumes. Points in favor of the PC version over PS4/Xbox One are 60fps support, and some mods, like skippable doors, fixed music, and further improved backgrounds, just to name a few.
Resident Evil Zero PC:

Resident Evil Zero HD Remaster (Steam)
Same as above, but with a new "Wesker Mode", where you can play as everyone's favourite Neo-wannabe, and a shitload of paid DLC costumes instead of the RE5-specific ones. Not as many PC-specific fixes, but 60fps support and skippable doors put this version on top once again.
Shadow of the Colossus Depends Despite this game being a classic, Shadow of the Colossus was infamous for pushing the PS2 hardware so much to the point where the frame rate would often stagger during colossus battles, sometimes dropping to 15 frames or less when action was peaking. That being said, if you plan on playing the original, get the European/Austrailian PAL version. It's arguably more polished than the North American and Japanese versions, and serves as the basis for the PS3 remaster.

The PS3 remaster has a more stable framerate, but as a consiquence, you lose your grip or footing while grabbing onto the Colossi more easily, making the experience more frustrating.[7]
The PS4 remake actually takes advantage of the PS4 Pro by increasing the resolution to 1440p (upscaled to 4k) and run at 60fps most of the time if set to performance mode. It also has better and more responsive controls (you can switch to classic controls if you're that adamant). So that all sounds good, right? What's the catch? The art direction for the remake abandons the original's art style for a more realistic look, which purists might find upsetting. It also seems to have worse animations, camera, and sound mixing. It also seems to have issues on the PS5.

Silent Hill 2 PS2:

Greatest Hits / Director's Cut

Runner-up
Xbox or PC with mods
The updated PS2 release of Silent Hill 2 (Greatest Hits version in America, Director's Cut in Europe, Saigo no Uta in Japan) contains all of the extra content added in the Xbox release, while keeping the original presentation intact (excellent complex fog, CGI cutscenes that aren't compressed to shit, better sound quality, etc.).

If you have an OG Xbox and don't feel like paying through the nose for a Greatest Hits PS2 copy of SH2, the Xbox version is the next best thing. The presentation is downgraded in some ways (Xbox's 30 frames-per-second FMVs vs PS2's 60 fps FMVs) and upgraded in others (480p support) on Xbox, but you would likely only notice a difference if you had someone point it out to you. Contains extra content that wasn't in the original PS2 release.

The PC version is worth considering, but only if you do not have a CRT and/or a PS2 console and don't mind doing some fiddling around to get it working on modern operating systems. Read up on Silent Hill 2: Enhanced Edition to not only get it to work on modern computers, but to restore PS2 effects (soft shadows, lighting, sounds, etc.) as well. It's also rare and expensive as dicks, no digital release to speak of, so feel free to download it from abandonware sites.
Comparison between a modded PC version and other versions

Really, any version is fine as long as you avoid the HD Collection on PS3 and Xbox 360 like the plague. It doesn't help that the source code for the original was lost, and the port team had to use the beta builds, resulting in numerous technical issues stemming from an all-around crappy port job, making it, by far, the worst way to experience Silent Hill 2 today.. Any other version is a vast improvement, but if it's all you can really do, then get the PS3 version over the Xbox 360 one, as only the former has been patched to address some of it's issues.

Silent Hill 3 PS2 A masterpiece with fluid controls, fast loading, few glitches, good cameras, and few clipping issues. Hard copies often come with the sound track as a free bonus!

The PC port is technically a lot better than SH2's port, although it ditches some costumes (12 for the PC and HD versions compared to the PS2's 26 costumes) and has a messed up DoF and anti-aliasing (both of which can be somewhat fixed). Consider using a PS2 emulator for your HD needs.

The HD remaster actually downgrades the camera in an attempt to be "scary" while adding rougher controls and various clipping issues and bugs. It feels sort of rushed like they did Silent Hill 2 first, then hurried to remaster Silent Hill 3. It's a shame. Stick with the PS2 or mod the PC version!

Snatcher Sega Mega CD

Runner Up:
PC Engine Super CD
While the PC-Engine version is less censored and is less expensive (still pricey though), the Sega/Mega CD version is the only version with English audio and text, has light gun support, and contains most of the gore (despite the "T" rating). Either way, this game is a must-try for fans of Hideo Kojima's Metal Gear series.

Both the PC-8801 and MSX2 versions end with a cliffhanger, but uses the keyboard keys as a command instead of selecting them with a d-pad. The MSX2 version has a fan-translation, both in Portuguese and English (albeit not complete and full of typos), and the option to use either PSG or SCC-enhanced sounds, while the PC-88 version moves quicker, and has a slightly larger display window. Either way, both of these versions are more of a pain to go through due to its shitty interface. Only try them if you're curious.

Stay away from the PlayStation and Saturn versions! They're both censored heavily and have shitty music and aesthetics!

Sonic Adventure Dreamcast

Runner Up:
PC w/ SADX Mod Installer
While later versions of the game (the Director's Cut version) has 60fps support and extra content, for every successive port after the Dreamcast, it just gets shittier and shittier, that you're better off sticking to the Dreamcast original.

If you insist on playing the DX version on PC, or you already own it, use the SADX Mod Installer to improve the experience.

Recommended mods for SADX

Read more on why later ports suck here.

Super Mario Bros.
&
Super Mario Bros.: The Lost Levels
Depends The game that launched the biggest franchise in gaming history, Super Mario Bros. has seen numerous ports, re-releases, and remakes since it first came out on Nintendo's 8-bit machine, but the original NES version is still considered the gold standard when discussing the game itself. In Japan, it received a direct sequel on the Famicom Disk System simply called Super Mario Bros. 2, but in the rest of the world we know it as Super Mario Bros.: The Lost Levels.

The version of both games found in Super Mario All-Stars on SNES has a glaring physics bug where destroying bricks causes Mario/Luigi to continue rising upwards before falling back down slowly, which can actually break the game and in rare cases will cause you to get stuck. This makes Lost Levels in particular much harder to beat, given that game already demands a high skill level and precision on the player's part.
Super Mario Bros. Deluxe on Game Boy Color, however, keeps the original physics intact while offering tighter controls on top. At first glance this just looks like a port of the first NES game, however it's actually a full remake of both SMB1 and The Lost Levels (now rebranded as Super Mario Bros. For Super Players, unlocked simply by earning points in SMB1). Not only does it have both games, with the ability to save at any time, it's also packed with lots of Game Boy Color-centric goodies like artwork that can be printed out using the Game Boy Printer, and even entire new modes. One of these is a Challenge Mode, where you need to find red coins and yoshi eggs hidden across every level from SMB1, and the other is a multiplayer mode, which has you racing either another player or a CPU-controlled Boo through 8 exclusive levels that feature unique obstacles not found in the original NES games. While all of those sound good, there's just one major problem that plagues this game: the dread screen crunch! Because this game uses the GBC's screen resolution of 160×144 opposed to the NES's 256 × 240 resolution, Nintendo, in all of their lazy dumbassity, decided to zoom in on the player, making it really hard to determine where to jump. The game does allow you to scroll the screen up and down to see when or where you can land, but that's aside the point.
So if you just want Super Mario Bros. Deluxe but without the screen crunch, then lucky for you, there's a solution: Super Mario Bros Remastered not only features content from Super Mario Bros. Deluxe such as You Vs. Boo and Challenge Hunt, but it also has recreations of The Lost Levels, Super Mario Bros. Special and All Night Nippon: Super Mario Bros., and it's in widescreen! And you can use mods! How much more do you want!? Well here's the catch: Like the All-Stars remake, it's not exactly 1:1 with the original NES game in terms of physics and map layouts.[8] It also adds in more backgrounds and visual flairs not seen in the original, making the whole package a problem with purists (there's a mod that makes the game more closer to the original game's visuals)

Super Mario Bros. 2 GBA:
Super Mario Advance

Runner-up:
SNES:
Super Mario All-Stars
Mario 2 received a remaster on SNES as part of Super Mario All-Stars, and unlike SMB1 and Lost Levels this game made the 16-bit transition without any issues being added to it. Besides the new graphics, the big advantage over the NES version is being able to save your progress, which alone is a massive boon that makes the All-Stars version a great choice.

It also had a remake on the GBA called Super Mario Advance. This version adds numerous gameplay changes and extra features such as adding in giant versions of items/enemies, a challenge mode where you have to find Yoshi eggs in each level, and even new music and voice acting for most of the characters. It also includes a remake of the original Mario Bros. as a side game, featuring support for a four-player mode that can be played on a single cartridge. Want to improve SMA2 even further? Use romhacks like SNES Color Restoration and Music Pitch Correction.
Special mention to Yume Kōjō: Doki Doki Panic, the original version of the game on the Famicom Disk System that has nothing to do with Mario. People think Nintendo just slapped on the plumber and friends when they rebranded it as a Mario game, but the reality is there was a whole slew of changes when they turned it into the Mario 2 we know and love. Doki Doki Panic doesn't even have a run button, that should tell you just how different it is from what we got.

Super Mario Bros. 3 GBA (Wii U VC) (Switch Online):
Super Mario Advance 4: Super Mario Bros. 3

Runner-up:
SNES:
Super Mario All-Stars
Like the other NES Mario games, SMB3 had a 16-bit remaster in the SNES's Super Mario All-Stars compilation. This version keeps the gameplay intact (unlike the remasters for SMB1 and Lost Levels) and adds in a save feature, something that Nintendo wanted for the original NES game but couldn't work it into their budget. And just like the other NES games it also saw a remake on the GBA as well.

Unlike Super Mario Advance, Super Mario Advance 4: Super Mario Bros. 3 (what a mouthful) doesn't make any big sweeping gameplay changes to the All-Stars version besides making Luigi play like Luigi. The real attraction here is World-e, a separate world map featuring a brand new set of levels made just for the GBA version. Many of these new levels draw on previous Super Mario Advance items, enemies, and other features to expand on what's possible in Super Mario Bros. 3. Pull out vegetables from Super Mario Bros. 2, turn into Cape Mario from Super Mario World, hell you'll even find a few things lifted from Yoshi's Island that you need to deal with as Mario or Luigi. Find enough Advance Coins to unlock special mini-games, and look for the hidden e-Coins to add them to your collection!
World-e's levels were originally only available on e-Reader cards, and due to various issues the entire set was never released. Furthermore, you couldn't store all of the levels on the cartridge, even with romhacks, due to the size limitations. Thankfully, this game was ported to Wii U Virtual Console and the Nintendo Switch Online service, featuring a brand new custom ROM made by Nintendo themselves and has every Level Card already loaded into the game, including levels previously unreleased to the public.
Also includes a remake of the original Mario Bros. as a side game, featuring support for a four-player mode that can be played on a single cartridge.

Super Mario World GBA:
Super Mario Advance 2: Super Mario World

Runner-up:
SNES:
Super Mario All-Stars + Super Mario World
Yet another 2D Mario game that's seen a few releases after the original. World was re-released on SNES with a new revision along with Super Mario All-Stars into a single cart, aptly named Super Mario All-Stars + Super Mario World, but the only actual difference between it and the original SNES version is Luigi being given a new set of sprites so he looks like Luigi.

Super Mario World also saw a release on GBA as part of the Super Mario Advance series. At first glance, it looks like a major downgrade because of the new graphics meant to fit the small GBA screen, however just like the original Super Mario Advance this version makes a lot of big changes to the original game. The biggest change comes from Luigi. Not only does he have his trademark slippery run and higher, floatier jump, he also has different projectiles as Fire Luigi and Yoshi behaves differently when riding him. He's no longer Player 2, the GBA version doesn't have a two-player mode and instead Luigi can be swapped in at any time, allowing you to play from start to finish as the Green 'Stache. The Yoshis from the Star World were changed as well, now appearing in the normal levels once you unlock them so you can make full use of their unique abilities.
There are many other changes found in the GBA version that makes it superior from a gameplay standpoint, so give this version of Super Mario World a go the next time you feel like playing the game. Also includes a remake of the original Mario Bros. as a side game, featuring support for a four-player mode that can be played on a single cartridge.
If the visuals and audio bother you, you can use romhacks like Color Restoration and Instrument Restoration hacks that make it close to the original SNES version. There's also SMA2 DX by kiliwily that not only fixes some bugs, but also adds in its own gameplay enhancements.
Not a fan of the GBA? There's several romhacks for the SNES original that tries to bring it up to par with SMA2, or at the very least one-up it. Those include Super Mario World: 30th Anniversary Edition™, Super Mario World Redone - 40 Years of Mario, Super Mario World DX Rebuild, and Super Mario World: The Definitive Edition.

Tales of Vesperia PC:

Tales of Vesperia: Definitive Edition
The PS3 version contains additional content like more scenarios and more monsters. Of course, everyone outside of Japan wouldn't get an English version of the game, and instead, they had to wait for years until a remaster would come out for the PS4 and PC. The PC port is preferable due to uncapped framerate and enhanced visuals. Though if you do plan on getting it on Steam, use the Tales of Vesperia "Fix" to fix some micro-stutters.

If all you have is a PS3, assuming it has custom firmware (CFW) installed, you could get the Japanese PS3 copy and add the full translation patch.

The Legend of Zelda NES While it has been "remade" (re-imagined) for the Super Famicom's Satellaview add-on, the sucky thing about it was that there were split into two maps, the first map being dumped during the third week (meaning incomplete) while the second map is technically complete, yet wasn't dumped for a long time until sometime in 2008. Not only that, but the maps, both overworld and dungeons, have been rearranged for each map (and trimmed, meaning less areas), and has a timer that affects the entire game at certain time-frames (i.e. power-ups, stuns, etc.) for a limited time. Refer to this link for more info.

While the link provided does contain pre-patched roms (kinda legal, considering the situation with almost all Satellaview games), it should be said that playing the "remake" isn't really ideal for newcomers of the series due to aforementioned reasons, so its best to just play the NES original. However, if you are curious about the Satellaview re-imaginings, try the Map 2 version with both a Fourth Quest romhack and a "FourthQuest - Thirdquest overworld/dungeon data" patch.

The Legend of Zelda: A Link to the Past Super Nintendo If you want the full game with the best graphics and sound, play the original SNES version. The Gameboy Advance port was made for portability sakes and includes a multiplayer game, the Four Swords, and a better translation. However, the NEW Nintendo 3DS (n3DS) allows SNES Virtual Console emulation, so the GBA port is kind of considered obsolete, but if you only have a GBA or DS with GBA compatibility and want to play ALttP on the go, then the GBA version will have to do.

If you want a more enhanced experience of the game (with tweaked controls and uncensored content), check this hack out!

The Legend of Zelda: Link's Awakening Game Boy Color:

Link's Awakening DX
Other than the game being entirely in color for the GBC, there's also several additions to the games, including bug fixes, so obviously there isn't any reason to get the original version other than for collectors' sakes. Available on 3DS VC
The Legend of Zelda: Ocarina of Time PC:

Ship of Harkinian

Runner-up:
3DS:

Ocarina of Time 3D
The N64 classic was ported to the GameCube (through emulation nonetheless) and includes the Master Quest version (a harder version of OoT), and later was "remade" (actually ported and re-engineered) for the 3DS, and includes better graphics, gyroscoping, a touch interface (thank God), and a "smooth" 30 fps as opposed to the N64 original's 20 fps (17 fps in PAL regions) and also includes Master Quest. The downside is the 3DS' small screen (emulators like Citra can help elevate that) and the fact that you have to beat the game for the first time to unlock the Master Quest. There's also mixed opinions on the remake's cosmetics, but overall, the 3DS version is more preferable to the N64 original.

However, in 2022, that all changes; Ship of Harkinan is a fan-made PC port that allows users to not only play Master Quest (provided they have the rom for it), but also let's them customize the game to however they see fit. Randomize some shit? You got it! Want high framerates that don't break the game? You got it! Want 3DS assets? You got it!

The Legend of Zelda: Majora's Mask Depends Same with as predecessor OoT, except with the 3DS version, as not only does it have similar changes, but also changes to its save feature, bosses, implementation of a third-person camera system (assuming you have a n3DS or a regular 3DS (o3DS) with a Circle Pad Pro) and fishing, and much more, so that sounds pretty neato, right? Well, kind of, though some fans felt that the changes for the 3DS version fucked the game up, and go as far as to modding it to be more like the N64 original. It should be noted that the 3DS version is based on the Japanese 1.1 version, which is considered unpolished compared to international versions of the game. And just like OoT3D, MM3D also has mixed opinions on the remake's cosmetics, mostly the atmosphere, kinda like with Metro 2033's case. So if atmosphere is more important than visual overhauls and you are a nit-picky bastard when it comes to changes, then at least try out one of the two PC ports, but for the rest, go for the 3DS version.

Avoid the Collector's Edition version!! That version is prone to crashing, has missing graphics, and runs at a snail's pace compared to the original version!

The Legend of Zelda: The Wind Waker Wii U:

The Wind Waker HD
While the original game has aged gracefully in the visual department, well after 2003, the Wii U version has some changes and extras that improve the game's pacing and uses gyroscope for aiming similar to OoT3D (although the new bloom effects is a bit too excessive and some people prefer the original's cel-shaded graphics). If you do not have access to a Wii U or not a fan of the visual changes, and not allergic to emulation, there's a mod for the GC original that implements some features from the Wii U port.
The Legend of Zelda: Twilight Princess Wii U:

Twilight Princess HD
Same as Wind Waker. Originally developed for the Gamecube yet was released on the Wii first, the Wii U version is more ideal due to being based on the superior Gamecube version with extra features and some changes to make the game have a better pacing. Wii version has motion controls, but is mirrored and the launch version contains some bugs, one of which is game-breaking, and the Gamecube version, while more polished, is only in 4:3 aspect ratio, unless you use the 16:9 Aspect Ratio Fix code and is a lot more expensive due to said version being released late in the GameCube's life-cycle and underperformed against the Wii version (although second-hand copies of the Wii U version aren't any better now that the Wii U is dead).

That being said, there are some glitches on the HD version that aren't present in the original versions, and some people just straight up don't like some of the changes done for this remaster.[9]

The Legend of Zelda: Breath of the Wild Switch 2 (overall)
Wii U (Mods)
You can't go wrong with any version of the game, but the Switch version is generally better due to being on a slightly more powerful and portable system (slightly better performance), though the Wii U version has mods (Switch version has mods as well, but not as much as the Wii U version), so you can finally play as the GODDAMN BATMAN and ride on Big Smoke from GTA: San Andreas.
Has an expansion pass for like $20 USD, which includes more outfits and trials, so who knows when a GOTY version will come only the Switch 2 version is the full package.

Its sequel, Tears of the Kingdom, is exclusive to both the Switch and Switch 2.

Tom Clancy's Ghost Recon Advanced Warfighter PC Excellent AI, great first-person controls, NPCs using real-life military tactics and micro-management of your squad like the older Ghost Recon Games make this version more interesting, deep and fun than the others.
Vampire: The Masqurade - Bloodlines PC:
Lurk's Speedrun Patch
or
Wesp5's Unofficial Patch
A unique horror-RPG in which you play a vampire of one of several clans. These clans count as your "character class" and will change your abilities, speech options, action options, and even your entire path through the game depending on the clan you choose! There's only one problem: the game doesn't run on modern hardware due to various problems. If you want to play one of the best cult classic PC games of the mid-2000's you'll need a community fan patch to update the game.

The old standby has always been the Unofficial Patch, a mod that's currently maintained by Wesp5, and comes in two versions (Basic and Plus) depending on how much modded content you want added. GoG actually uses an older release of the Basic version in their distribution, which is a testament to the quality of the mod itself, and most other mods are also usually installed on top of the Unofficial Patch. It should be noted that, no matter which version of the Unofficial Patch you choose to install, the mod makes a lot of alterations to the in-game content and not everyone has been happy with these changes.
For those who want a more vanilla experience, a different patch was compiled by the speedrunning community and is maintained by Bloodlines speedrunner Lurk. This patch only does the bare minimum required to get the game up and running on modern PCs, so while it doesn't prevent bugs or glitches it also makes zero changes to the in-game content. If you want to experience the game as the developers originally presented it, this is the patch to get. You can also, obviously, use this patch in speedrun submissions for the game.

Virtua Fighter 5 Xbox 360 / PS3:

VF5: Final Showdown
VF5 Final Showdown is the same on both 360 and PS3, so just get that. If you want to get picky, however, The best port of the game is the 360 port, which is based on the arcade Version C, as opposed to the PS3's port of Version B. Also, it's online and the netcode is damn good. That version C vs version B thing only pertains to vanilla VF5, not Final Showdown. It really does not matter if you get 360 or PS3 for Final Showdown. Side note: On PS4, Yakuza 6 and Judgment contain Final Showdown as a playable arcade game, but you can only play arcade and local multiplayer. No online mode.
Zone of the Enders 1 & 2nd Runner Depends While the HD Collection for the Xbox 360 and PS3 should generally be the definitive collection, there's the small problem that High Voltage Software, a generally bad developer, ported the collection. As such, you might get frame rate problems. Only the PS3 version was patched, and only for ZOE2 at that, by Hexadrive to add anti-aliasing, increased resolution, and more optimazation. See the differences here.

ZOE2 MARS for the PS4 and Steam have optional VR support and new special effects, but they're reported to have buggy audio and textures, and the PC port has Denuvo! Read more here.

As such, your best choice is to either wait until the PC/PS4 remaster gets fixed by modders or get the original PS2 games or the PS3 Collection and either play them on on their respective console or play them on an [Recommended_emulators|emulator]. Don't bother getting the Xbox Collection, for it hasn't been patched.

Games to add:

  • Most 8- and 16-bit games (Mega Man, Castlevania, etc.)
  • Every 'Tales of' entry
  • Every 'Sonic' entry
  • Every 'Grand Theft Auto' entry
  • Some more 'Super Mario' games
  • Arcade/Console/PC ports

... And a shit ton of more.