Nintendo Game Boy Color
- For emulators, see Game Boy (Color) emulators and Emulators on Game Boy (Color), and for system information, see Game Boy Color.
The Game Boy Color was Nintendo's next handheld system after the hugely successful Game Boy.

This machine was more than just "the Game Boy with a color screen tacked on", as its processor was twice as fast and it had three times the memory. And other than the colors, the display was also a huge improvement over its predecessor in contrast and motion clarity.
It was almost fully backwards compatible with games for the original Game Boy, but not completely the other way around: Game Boy Color games on a black cartridge will work on the original Game Boy, but those on a transparent cartridge (the vast majority) will only give you an error message.
Its successor, the Game Boy Advance, can run almost all Game Boy and Game Boy Color titles. Similarly, the Game Boy Player add-on for the Gamecube can run almost all Game Boy, Game Boy Color, and Game Boy Advance titles - again, with just a few incompatible titles.
Note that, while the display is pretty decent, it's still non-backlit. If you're going for the original hardware, you may consider getting a screen replacement mod.
The List
editJapan-only games go on their own page.
This icon indicates a game is backwards-compatible and will run on the original Game Boy (albeith without colors, obviously).
This icon indicates a game is available on Nintendo Switch through the Nintendo Switch Online service.
| Cover | Title | Genre | Description | Screenshot |
|---|---|---|---|---|
| Azure Dreams |
RPG | A downsized port of the PS1 game. However, it was remixed a bit. For example, there's quite a few new monsters and a "second quest", where you go down the tower in a B01-B99 fashion. Sadly, as mentioned, dating got cut and town editing is limited to donating cash to Nico. But, if you want to tackle the main game, it's still plenty fun. Give it a try, but also consider the PS1 version, but be warned, that one's A LOT harder. | ||
| Bionic Commando: Elite Forces | Platformer / Run n' Gun | The sucessor of the GB entry with a new approach on the plot,but the same gameplay using a rifle and the lovely grappling hook who is used to move around.Oh,if you never played a BC game,YOU CAN'T JUMP.This time,you can choose one of the two badasses protagonists against Arturus and Avars in a more fluid,fast paced game than it's predecessors. Easy at first | ||
| Blaster Master: Enemy Below |
Adventure / Platformer | NOT a straight port of the NES classic. It's a REMIX as several map layouts have been altered, however the general areas and settings remain the same. Pilot your badass tank, Sophia the 3rd, through assorted platforming areas. You even do some on-foot exploration in areas Sophia can't fit in and a good chunk of these end up as overhead segments that control a bit differently. Worth playing through, even if you beat the original. | ||
| Bomberman Max: Blue Champion / Red Challenger | Puzzle | A traditional Bomberman taking advantage of the GBC's power. This allows a faster, better looking game. The only major differences between the two are the "charaboms" between them, which is a weird Rock-Paper-Scissors Pokémon-esque mini-game that's not fun. There's a few exclusive stages between the two of them (IIRC), but not too many. Just choose the hero you want to play as. Has some weird IR sensor thing that require the use of a remote control on GBC cartridges. Not sure if its patched elsewhere. | ||
| Bomberman Quest |
Action-Adventure | If you played the Neutopia series, you'll probably enjoy this. Like it, Bomberman takes a cue from Zelda in this adventure. Bomberman crash lands on a planet and sets loose a bunch of monsters and criminals. To nab them all, he must use his bombs and other found gadgets to navigate the planet and pursue the crooks. Not too shabby for his first Action-Adventure, but it has a weird official translation. Protip: Revisit boss fight arenas to fight various Hudson Soft characters for extra life containers. | ||
| Bust-a-Move 4 (US) Puzzle Bobble 4 (JP) |
Puzzle | A port of Puzzle Bobble 4 on GBC. Surprisingly well done. Hardly anything is lost in the transition aside from a smaller view point. The plain background makes it easier on the eyes compared to B-A-M Millennium, which has a hard beige replacing all white colors. There's also multiplayer to take on a pal with. | ||
| Crystalis | Action | An action RPG/action-adventure game. Inferior to the NES version, because it clips, has a bad aspect ratio, and takes away some of the initial challenge. Still, if you gotta have Crystalis on a handheld, here it is. | ||
| Daikatana | Action / Adventure | John Romero is going to make you his handheld bitch A complete departure from the original first-person shooter, Daikatana on Game Boy Color is actually a top-down action/adventure that has more in common with Crystalis or Link's Awakening than it does with its own PC counterpart. It still follows the same overall premise: The Swordmaster Hiro Miyamoto and his companions must use the power of the titular 'Daikatana' to travel through time and prevent evil from conquering the world. |
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| Deja Vu I & II | Point 'n Click | DV1: "Who am I?" Your goal is to find why you forgot this, and fill in the blanks of another mystery... DV2: After DV1, you become a scapegoat in a case involving a huge missing sum of cash. You must figure out what really happened, and you can even re-explore places from DV1! These are mystery games that involve some serious thinking and investigating. However, they're fun as heck, and have numerous weird losing conditions such as being eaten by a gator in the sewers and being arrested for public indecency because you weren't wearing pants. | ||
| Donkey Kong Country | Platformer | Ported from the SNES, with the gameplay in-tact, being as smooth and (arguably) trial-and-error as ever. Due to the hardware, visuals are low-res, and sound has been similarly altered. Some consider this port smoother than the original version. If you must have a handheld version, the GBA port is preferred; but, in different aspects, this is still acceptable and rather impressive for the hardware, at least. For a full list of changes from the original, check this link for more info DK Wikia. | ||
| Dragon Warrior I & II |
RPG | A port of Dragon Quest 1+2 Remix for the SNES. The gameplay and graphics are improved and streamlined from NES days (no more CLIMB STAIRS/OPEN DOOR here), but the goofy Olde English translation has been dropped. This also adds stat-boosting seeds and a quick save option. The difficulty has been boosted in some spots and reduced in others. | ||
| Dragon Warrior III | RPG | A port of Dragon Quest 3 Remix for the SNES. This adds better graphics (compared to the NES), streamlined gameplay, quick save, and stat-boosting seeds from 1+2, the Thief class (which can be pretty helpful if raised right), the personality system, and a rather enjoyable bonus dungeon. Many consider it to be the best version for good reason. Like 1+2, the difficulty is amp'd in some places and lowered in others. | ||
| Dragon Warrior Monsters |
RPG | Sorta like Pokémon, but with randomized dungeons to explore vs. towns and gym leaders. You can have up to 3 monsters (each can have up to 8 skills) with you, same for other humans and wild mons. The 3-on-3 turn-based battles are fun and simple, but skill-learning and breeding is complex and deep as hell, as any 2 mons give their baby their skills, who can be better than either, even be a new breed and learn new skills!. Surprisingly addictive, and has lots of Dragon Warrior references for DW/DQ fans.
Remake on the 3DS (Japan only but has an English translation here[1]). |
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| Dragon Warrior Monsters 2: Cobi's Journey/Tara's Adventure |
RPG | More monsters, more skills, and a new world! Same gameplay and mechanics as before, but the roguelike aspect is gone in favor of a more standard RPG approach where you help people and solve puzzles. There's also (MANY) random worlds to find as well, thanks to magic keys you find or earn. A somewhat different experience from 1, but still a damn good one. Most people consider these two games the best of the series, though the others are worth a shot. Like 1, there's a lot of DW/DQ fanservice to be found.
Got a Japan only remake on the 3DS. |
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| Duke Nukem | Platformer | IT'S TIME TO PLAY DUKE AND CAPS LOCK. A PLATFORMER IN THE STYLE OF THE FIRST 2 DUKE NUKEMS. IN FACT, IT'S PRACTICALLY A DUKE REMIX, USING SIMILAR LEVELS, BUT A NEW UI AND STORY. BUT FORGET THAT, IT'S ALL ABOUT DUKE. HE'S GOT THE SKILLS AND THE FIREPOWER YOU'D EXPECT FROM HIM AND HIS BADASS ADVENTURES, AND HE'S ON GBC, READY TO ROCK. GROOVY. | ||
| Elevator Action EX | Action / Arcade | A remake of a Game Boy remix of an arcade classic. This has you choosing one of three agents (each with different attributes) to collect intel from enemy bases. You utilize elevators, escalators, stealth procedures, and powerful firearms to navigate your way to the goods, but most importantly, doors for duck-and-cover crossfire. Simple, and a bit dated, but has pretty good replay value.
The American release got a (purely graphical) makeover based on the Cartoon Network series, Dexter's Laboratory. It's called Dexter's Laboratory: Robot Rampage. If you're a fan of the show, the reskin might add some charm for you. |
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| Game & Watch Gallery 2 |
Arcade | This game features 6 classic Game & Watch games. Like the first, you can play in classic mode, like the original G+W, or arranged, which has some minor differences. | ||
| Game & Watch Gallery 3 |
Arcade | This game features 11 classic Game & Watch games. Same rules apply as always. | ||
| Harry Potter and the Philosopher's Stone | RPG | Okay, this game right here is the shit. The first wave of Harry potter games back in 2001 were all great but this tops all of them. Why? Because while the others were simple puzzle/platformers, this is a fuckwin turn-based RPG. Every situation that you encounter from the book and movie is in a form of a battle. Gain experience, collect items, learn new spells....also, it pretty much covers EVERYTHING from the book (unlike the others, who skip most of it), even adding some strange shit (like Harry fighting a giant Rat on Gringotts or having a near-death battle with Malfoy on the Hogwarts Express). The graphics are shit, but they only add to the magic.
Known as "Sorcerer's Stone" in the USA, like the book and movie. |
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| Harry Potter and the Chamber of Secrets | RPG | More turn-based fun with Harry and friends in this great sequel to the Philosopher's Stone. Like the first game, this is based more on the book rather than the movie.
If you want more Potter RPG goodness, check out "The Prisoner of Azkaban" on the GBA. |
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| Hamtaro: Ham-Hams Unite! | Hamster-Adventure | Guess what? It's a great game. You find and utilize items and words to solve puzzles. Sort of like PC adventure games to an extent. Good sprites, music, humor and creative gameplay. One of the first Hamster-Adventure games of the Hamtaro series. The sequels improve much more from here, and can be found on GBA. | ||
| Harvest Moon GBC |
Sim | Remake of Harvest Moon GB for the Game Boy Color. The games get better in each sequel, but this is a decent start, due to being fairly easy. After HM3 GBC, the portable HM games continue with the well-loved Friends of Mineral Town on GBA. | ||
| Kirby Tilt 'n' Tumble |
Ball Rollan Games | King DeDeDe has stolen the stars from the sky, and it's up to Kirby to stop him. This time Kirby has to save Dreamland as a ball rolling around on your Game Boy Color!
This is the only Game Boy Color game that features motion controls, using a sensor built into the game pak. The whole thing is played from start to finish using a combination of tilting and flicking Kirby around on the screen to clear each level, with the occasional button press to perform extra actions or navigate menus. Despite the gimmick, this is not a quick and dirty spin-off title. Kirby Tilt 'n' Tumble features a full set of 32 levels that ramp up in difficulty, boss fights, several motion-centric mini-games, and even the traditional Extra Mode that has been a staple of the series since the first game. Give it a spin and you'll see just how well this stands up with some of the mainline Kirby games. Emulating Tilt 'n' Tumble can be a hassle because Game Boy emulators do not support the motion controls. There are romhacks out there that replaces motion controls with d-pad controls, but that's taking all the fun out of the game. Tilt 'n' Tumble is also incompatible with the GBA SP because it holds the cartridge upside down, which will reverse the controls. It is possible to play Tilt 'n' Tumble on a Gamecube using the Game Boy Player by holding the console upside down, but it's Thankfully the game has since made it's way to the Nintendo Classics service, where you can play it using the Joycon or Pro Controller's gyro controls to play the game. If you have a Nintendo Switch or Switch 2 and an online subscription, go ahead and give it a go using that. |
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| Konami GB Collection Vol. 1-4 |
Many! | 16 Classic Konami Game Boy titles for the price of 4! While a few games on the collections are duds, these 4 carts contain Gradius/Nemesis I & II, Castlevania: The Adventure, Castlevania II: Belmont's Revenge, Motorcross Maniacs, Contra/Probotector, Frogger, Ganbare Goemon, Twinbee, Parodius, Antartic Adventure, & more in color! Be sure to grab the European copies for total GBC support. | ||
| Legend of the River King 2 |
RPG | An angel had parts of a heavenly jewel eaten by two mighty King fish. She asks a kid and his older brother, two fishers, to help her out. More or less same circumstances as LotRK1 apply here to be better fishers. You choose who to play as with minor differences between the two, mostly that the brother starts out a bit stronger and has a slightly harder start. As a side note, you can also trade certain items to/from Harvest Moon 2 GBC. | ||
| Lufia: The Legend Returns | RPG | A black sheep in the Lufia series, but still a good one. Foregoes the puzzle elements of the first two games in favor of rogue-like styled dungeons. Pretty good, despite what the purists say, but the new battle system takes some time to get used to. Character and party customization is pretty neat too. The other spin off on GBA has no relation to this and little to the main series, but it's more closer to form, despite the translation being iffy. | ||
| Magi Nation | RPG | Imagine Final Fantasy mixed with Pokémon, then mixed with a card game, and you'll pretty much have Magi-Nation.Battles are 4 on 4 with an element mechanic, special attacks, and each creature can equip two items(relics) as I remember and whatnot. Has both humorous and weird dialogue and events, a large range of colorful NPCs, horribly cute to bloody awesome creatures to collect and train, and a number of unique and vivid settings. Also dungeons and puzzles. Also, the music isn't absolutely terrible. Also, the graphics were better than Pokémon in this generation. Recent changes to this series made it more "kid friendly" so it currently sucks horribly. Thank you Canada. |
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| Mario Golf |
Sports/RPG | This is not a trimmed down version of the N64 classic, but a completely original game with its own unique spin. You can play the game like it's normal Mario Golf and stroke the back 9 as Luigi, but the main feature here is the extensive career mode. Choose from a handful of Mario-esque OC Donuts to determine your beginning stats, then enter the Marion Clubhouse (guess who owns it) to train and level up your skills in a variety of golf-related activities. Your goal? To drive all the way up to Club Champion, then dominate the other clubs' champions in tournaments for the right to tee off against Mr. Nintendo himself! |
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| Mario Tennis |
Sports/RPG | As with Mario Golf above, this version of the game has a different focus from the N64 original. So instead of limiting yourself to rallying balls back and forth with Peach and Daisy in doubles tandem, you're starting up your career and taking the tennis world by storm in the Mario Tour! Pick either a pair of boys or girls and enter the Royal Academy (guess who owns it), where you'll rack up experience playing a wide range of tennis-related activities and level up for both singles and doubles. Gain the advantage against other students around the academy and beyond, eventually crossing rackets with the Mustachioed Man himself, or if you want to play doubles you'll have to take on both him and the Royal Academy's Princess in a 2-on-2 final showdown. |
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| Mega Man Xtreme |
Platformer | As the Rockman WORLD (GB Mega Man games) are to the NES series, so are the Mega Man Xtreme games to the Mega Man X Series. This game also features some new plot-relevant bosses to fight. Features new "auto-save points" that allow you to pick up where you left off. While you are unable to use Zero, you can later get the ability to summon him to deal an attack to one or many enemies (depending on the summon used). | ||
| Mega Man Xtreme 2 | Platformer | See above. This game lets you use Zero, instead of just summoning him. He has different bosses to fight who don't appear in X's mode. An unlocked mode lets you switch between X and Zero at will, and lets you take on both boss sets, along with the true final boss. Features a shop that lets you buy upgrades. Some of X's obtained weapons act a bit differently, and Zero gets to learn attacks based on the PS1 games he's been in. | ||
| Metal Gear Solid (released as Metal Gear: Ghost Babel in Japan) | Stealth | A non-canonical 2D Metal Gear game. Plays more like the original MSX Metal Gear games. Very fun and a great entry into the series even if it has non-canon status. If you like the console versions, it's definitely worth a try. If you haven't played any of them, it's still pretty great and worth a play. | ||
| Metal Walker |
RPG | It's an RPG with rock-paper-scissor styled mechanics, but plays like biliards where you ram your robot into the enemy bot. You start off with a neutral robot with no real strengths or weaknesses. In the traversable overworld, you find parts to upgrade it, which gives it traits, but also abilities, such as sea travel, hovering, and shoving power. These abilities help you find more parts for more power. Surprisingly, a lot more fun than it sounds. | ||
| Monster Rancher Explorer | Puzzle | Has very little to do with Monster Rancher. Regardless of that, this is actually a Solomon's Key spinoff. For those not in the know, you go through a series of puzzle rooms, where you must escape and slay monsters. You do so with your magic wand/pickaxe which lets your create or destroy climbable blocks. This also has a few fairly clever "giant monster" boss fights that require some strategy and quick fingers. | ||
| Pocket Bomberman |
Puzzle/Platformer | The action in Pocket Bomberman follows the rules of most other Bomberman games (place bomb near enemy, explode enemy, solve minor puzzles, find exit). However, this game is also a platformer, requiring you to jump around to find every foe. In that regard, it is arguably the spiritual predecessor of Bomberman Hero. The game as a whole is short, but sweet. Although it still has passwords if you can't beat it in one go. Has the greatest game intro known to mankind. | ||
| Pokémon Gold Version / Silver Version |
RPG | The second generation of Pokémon games, often touted as the best gen because of its improved gameplay and features. Released simultaneously, both of these games are similar fare to the first gen. Once the Johto region is completed, the player can travel to Kanto and take the gym challenge there, then face down the protagonist from the first game. You can even trade with 1st gen to get your old party back!
Have remakes on the DS titled "Heart Gold and Soul Silver". |
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| Pokémon Crystal Version | RPG | An updated version of Gold and Silver, featuring slightly improved graphics and the ability to catch Suicuine without mucking about trying to find where the hell he is. Also, the first Pokémon game to allow the option to play as a girl (a feature that was planned for the first games, but scrapped). Not only that but the Pokémon are actually animated, and not that two sprite distortion stuff either! If you want a second-gen Pokémon game, Crystal is probably your best bet. | ||
| Pokémon Pinball |
Pinball | Pinball featuring Pokémon. In addition to catchin' 'em all in the main tables, there's also some mini-tables for bonus games in the vein of Crush Pinball series! Actually has a built in Rumblepack for delicious trembling of your fingers. | ||
| Pokémon Puzzle Challenge | Puzzle | Sequel-Spinoff to Pokémon Puzzle League. This takes place in the Johto country with GSC monsters and trainers to face. Match color-blocks and combo your way to victory. Lacks most of the N64 modes, sticking with more basic SNES stuff, but still pretty enjoyable. Features some heavy difficulty on the harder modes. | ||
| Pokémon Trading Card Game |
Strategy | Even though every kid collected Pokémon trading cards, very few ever played the card game. Now you can. Very fun game that kind of plays like other Pokémon games but obviously follows the card game's ruleset and first 3 expansions (plus some GBC-only cards). It can either be really easy or really challenging, there is no middle ground. The computer is a cheap bastard at coin-flips though. Has a sequel called "Pokémon Card GB2: Great Rocket-Dan Sanjō!" that includes the Rocket expansion and some new elements as well. It has an English patch. | ||
| Project S-11 | Shoot 'em up | Ignore the lame generic box art, this game is pretty good ! The game is super fast and really smooth, the graphics look pretty good too. | ||
| Quest: Brian's Journey |
RPG | This has NOTHING to do with that fuck-awful GBC puzzle game. This is a re-telling of the N64 game, Quest 64/Holy Magic Century. This has the same mechanics and spells but uses overhead view to simulate the 3D fields. Some spells have been re-balanced, and there's a few new bosses, but most importantly, DON'T DIE. Unlike the N64 game, dying means game over, so be careful when taking hits or raising your defense stat. Getting items is also MUCH easier, due to the old item-finding coding being removed. | ||
| R-Type DX |
Shoot 'em Up | The classic fight against the Bydo empire on GBC! Use your invincible "Force pod" option to take out enemies in hard-to-reach places, shield yourself, and combine for concentrated attacks. The enemies and atmosphere are creepy as hell, but sadly a tiny bit squished here. This still looks and plays great though! | ||
| Return of the Ninja | Platform | Despite the same name as the NES title,this one feels like another (great) game.It's hard (ONLY ONE LIFE!),but has some cool features like the steath-lite system (Do not work like Metal Gear,if you may ask),a strange TCG and two characters.Has a good music and acceptable graphics,but overshadowed by the game pimps from Nintendo. | ||
| Revelations: The Demon Slayer |
RPG | a.k.a. Last Bible. Jack Bros aside, this was the first Megaten game to hit US shores. Plays like the usual SMT fare, with demon negotiations and fusion, but also has a bit of Dragon Quest, in that the game isn't first-person POV, but overhead. It's a bit aged, but remains very solid and quite impressive for an early GB title (this is actually just a colored version in English). However, the soundtrack is the JAMS. Has a Game Gear revision with boosted graphics, running and additional post-game stuff / lore. Not to be confused with the Game Gear game Last Bible Special. It is a different 1st-person, hard as balls, Wizardry esqure dunegon crawler. | ||
| Robopon Sun/Star/Moon Version | RPG | Overlooked in the past as a Pokémon knockoff. Honestly, they're not all that similar. The battles resemble that, but you can actually improve your bots in various ways with parts, software, RAM, etc. There's even a few unlockables by using a remote control on the GBC in certain events. Worth playing, along with the GBA sequel. Sun was the Only one released in America, Moon has the most content with 18 extra robopon. | ||
| Scooby-Doo! Classic Creep Capers | Point 'n Click | Remember the Genesis game, the SCUMM-esque Point 'n Click? This is like that. It's good, it's short, and it's faithful to the source material. If you're hungry for more adventure games, and you're a fan of the show, you can't go wrong here. | ||
| Shadowgate Classic |
Point 'n Click | Like Deja Vu, this game is an adventure. However, unlike Deja Vu, it takes place in a medieval setting, exploring a perilous castle and its caverns, trying to stop an evil warlock from summoning a hell-demon. NEVER LET YOUR TORCHES RUN OUT WITHOUT A SPARE. I can't stress this enough. Other than that it's a pretty fun game. Like Deja Vu though, it's also full of some weird deaths, such as breaking a magic mirror that sends you into space and cannon-balling into a lava pool. Has sequels on various platforms, including the N64 and Turbo CD. | ||
| Shantae | Platformer / Metroidvania | A cult classic, with some of the nicest looking graphics on the GBC. A Metroidvania with a sexy-cute half-genie who can change into animals and use a lot of skills later on. Carts are very rare (it was one of the last releases for the system) and crazy expensive, so just emulate it. Then check all the sequels on other systems which also kick ass. | ||
| Space Invaders X | Shoot'em Up | A cool Space Invaders with some new features for the classic game like upgrades,bosses and some thing here and there. Kinda hard to find nowadays. | ||
| Super Mario Bros. Deluxe | Platformer | A remake of both the original Super Mario Bros. and its sequel The Lost Levels (though you have to unlock it), complete with save functionality and a World Map like Super Mario World. It doesn't have a 2-Player mode, but you can swap to Luigi by pressing Select. In addition to having both Mario games, there's a Challenge Mode, where you have to find hidden red coins and yoshi eggs to earn medals, and a Vs. Mode, which lets you race another player or a Boo through brand new levels and obstacles. It also includes a 'Toy Box' where you can view items you've unlocked by playing the game, such as things you can print out using the Game Boy Printer, a daily fortune teller, an e-calendar that's usable up until the year 3000, and so on. |
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| Survival Kids |
RPG/Action-Adventure | You're a young kid who gets lost at sea. You're all alone on a deserted island, and you have to find some way to get off. Surprisingly accurate for a GB game in featuring various states of hunger, thirst, and health- all of which can be affected by animals, food, and weather/climate of the island areas. It even has 8 different endings! You can also rig some basic tools together to increase your chance of surviving the wilds. Has a Japan-only sequel. The Lost in Blue series on DS and Wii is a spiritual successor. | ||
| Tetris DX |
Puzzle | It's the Tetris you love, IN COLOR!!! What more do you want? A fun spinoff mode that keeps track of your records? Well, it's got that too. | ||
| The Legend of Zelda: Link's Awakening DX |
Action-Adventure | After the events of A Link to the Past, Link journeys out from Hyrule in order to further his training as a hero. While out at sea, a storm destroys his ship and seemingly leads him into a watery grave. Thankfully he washes ashore on a mysterious remote island and is rescued by the local inhabitants. At the behest of a wise owl, Link must seek out the Sirens' Instruments to awaken the guardian Wind Fish and uncover the secrets that will allow him to leave Koholint Island. This is a direct sequel to the SNES game, and it should be treated with the same level of respect because Link's Awakening is a full-fledged Zelda game despite being on such a meek handheld. You have a huge overworld to explore, over eight dungeons to delve into, and an entire inventory of items to use. That's not even counting the many colorful NPCs (and enemies) that you'll get to know along the way, some of which might even look familiar if you know your Nintendo games well enough. This is the first time that NPCs other than Zelda and Ganon have any emphasis placed on them beyond what's necessary to progress the main quest, it's an aspect that's only continued to grow in scale as the series moved forward with the likes of Ocarina of Time and Majora's Mask. Link's Awakening also has many other series firsts including a fishing minigame, the ability to jump over gaps, a musical instrument that Link needs to select songs and play for different effects, even the fact that the dungeons all have unique background music, all started on the Game Boy. |
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| The Legend of Zelda: Oracle of Ages & The Legend of Zelda: Oracle of Seasons |
Action-Adventure | In a very rare move for the company, Nintendo allows Capcom to step in and develop not one, but two full-fledged Zelda titles for the Game Boy Color!
In Oracle of Ages, Link must use the Harp of Ages to travel between two eras and protect the land of Labrynna from a force operating within the shadows. In Oracle of Seasons, only Link, wielding the Rod of Seasons, can restore the natural order to Holodrum and save the land from eternal darkness. Start by playing through either game, then continue your journey through the other one in a Linked Game, using Secrets to uncover exclusive events and items not possible in one game alone, and even gain access to the true final dungeon. Do you have what it takes to complete the Triforce's quest and become the destined Hero of Hyrule? Each of these games focuses on a key aspect of Zelda: puzzle solving for Ages and action sequences for Seasons, and each of them leans heavily into that particular territory. In fact, Ages is notorious for having some of the hardest puzzles in the whole series. Some of these include navigating an invisible path with your only instructions coming from a set of books scattered around the room, or trying to retrieve your stolen items from a bunch of lizards that each want you to give them something in exchange. There's at least one other puzzle that can't be solved unless you remembered or wrote down a single piece of information that was revealed to you earlier in the game. This doesn't mean Seasons is easy by comparison though, because when you're not fighting tough bosses, you're flipping through dungeons that require fast reaction times in order to navigate through the area properly, or playing a rhythm mini-game that will automatically fail you if you mess up one time during a long sequence. On their own, Ages and Seasons can be treated as separate entries in the series, and you can play either one by itself, but it's only when you play through both of them in succession using the Linked Game feature can you have the best of both worlds and enjoy a truly fulfilling Zelda experience. There is a super rare, Europe-only "Limited Edition" release with both games, a t-shirt, and other trinkets. If you somehow find it, grab it! |
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| Toki Tori | Puzzle | Puzzle game that is as cutesy as it gets brutally hard, you are a chick out to rescue your egg-napped brethren in a style reminiscent to Lost Vikings. This gem was released at the death of the Game Boy Color and was largely ignored. Still, it proved enough of a concept to warrant re-releases, updates, and sequels for WiiWare, Wii U, PC, and iOS. | ||
| Wario Land II |
Platformer | This is when Wario truly branches off from the Mario series. Captain Syrup is back for revenge with a new Black Sugar Gang, and starts the game off by trying to take over Wario's castle. It's time for Wario to hop out of bed and stop her once more! Or... maybe Wario slept in that day, and her goons easily throw him out the window. It's up to you to steer the story in the right (or wrong) direction, because in Wario Land II the stages branch out into different paths! Beat the game like normal, then use the treasure map to sniff out any secrets you might have missed the first time around. The biggest change comes from Wario himself. He's completely invincible now (but not invulnerable), so you can put him through the wringer as much as you want. You won't find any normal power-ups either, instead you'll get stronger by having enemies attack you. Get stung by a bee to float up in the air, set yourself on fire to destroy flammable objects, or feed Wario some cake to make him even fatter than you already are. Just because you can't die doesn't mean Wario Land II is a cakewalk. If you want to see every ending, you need to correctly use all of Wario's abilities and explore every corner of the stage to find the secret exits and unique treasure hidden throughout, and this game is packed to the brim with both. Don't forget to grab all the money along the way. |
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| Wario Land 3 |
Platformer / Adventure | Wario's back in another money-making, treasure-hoarding adventure, all taking place inside of a music box. Just like before, you play as an immortal Wario who has many different forms and-wait, what happened to my moves?! Unlike Wario Land II, you don't start with your full moveset. You need to find special items hidden throughout the game in order expand your capabilities and exploration abilities. That's right, it's almost like a mix of Wario and Metroid! This time, treasure is used to gain new moves or open up sections of the level, and plenty of areas can only be accessed using the new day/night system that rearranges every level's layout, so expect a lot of backtracking during your journey. The enemy-induced transformations from the previous game also make a return, with a few notable additions like Vampire Wario and Zombie Wario, and you'll need to use them effectively if you want to snag all the treasure in the game and help the "god" of the music box restore the world to its former glory (for a nominal fee of course). |
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| Warlocked | RTS | Fun as fuck RTS. You'd think it wouldn't work on this system, but it does. Play as either the Humans or the Beasts, train grunts, archers, knights, build your standard RTS buildings. The main feature is that you can find different wizards throughout the game, each with their own unique power like turning units into animals, fuel and gold, or give them fucking smallpox and watch as they turn into a bomb infecting everyone around them. Units leftover at the end of a level will go into your personal army which you can use against friends. | ||
| Wendy: Every Witch Way | Platformer | It may look like a cheap license cash-in (starring Wendy the Good Little Witch, a comic book character mostly forgotten since the 1970s), but Wayforward (creators of Shantae) snuck in a fun portable Metal Storm clone under everyone's noses. Easier than the NES title it's mimicking, it does throw in some nice enemy variety for a short but sweet experience. | ||
| Worms Armageddon | Strategy | Use your little cartoon worms to blow up your opponent's little cartoon worms. Hilarity and rage ensues when you miss and kill yourself. Has a lot less content than Worms games for other systems, but still decent. | ||
| X-Treme Sports | Sports | A sports mini-game collection involving a competition. There are five different sports with various maps, arenas, and difficulties between them. It's A LOT better than it sounds. If you've played California Games, then you should be quite at home with this. In addition, there's actually a plot! Unlike your standard "mini-gamean" game, this was made by WayForward, and as a result, a lot of polish and effort was put into controls, graphics, and music. A sadly overlooked page in WF's past that really deserves revisiting. So bone up on that past and get shreddin'. |
Videos
edit| Fifth Generation | ||
| Consoles | 3DO - Commodore Amiga CD32 - Capcom CPS Changer - Atari Jaguar - Casio Loopy - SNK Neo Geo CD - Nintendo 64 - NEC PC-FX - Apple Pippin - Bandai Playdia - Sony PlayStation - Sega Saturn | |
| Handhelds | Nintendo Game Boy Color - Tiger game.com - SNK Neo Geo Pocket - Tiger R-Zone - Nintendo Virtual Boy | |