Nintendo Entertainment System/Famicom Disk System
The Famicom Disk System is an add-on for the Famicom that loads games from proprietary "Disk Card" media.
Its selling point was that these floppy disks (a variant of Mitsumi's Quick Disk format) made larger games possible (up to 112KB, while the stock Famicom maxed out at 40KB), at a lower cost than cartridges. Other than buying the disks with games, you could buy blanks and record the games from kiosks for a fee. A neat feature was that the disks could be used to save your progress. Also, the system added some improved sound capabilities. On the other hand, it had some serious downsides: long loading times, very poor reliability, and rampant piracy. Also, Nintendo's third-party licensing terms for it were even more draconian than with cartridges. And retailers hated the bulky kiosks, which didn't make them enough money to justify the space they took.
Not long after the system came out, cartridges with even greater capacity became feasible with the introduction of memory mappers and falling prices of ROM chips, making this whole thing pointless. So it was quickly discontinued and never released outside of Japan. It only received modest support from developers: only 200 games were made for it, mostly re-releases from cartridges, and some like Zelda and Metroid got cartridge re-releases afterwards. But a few gems remained exclusive.
The Disk System List
[edit | edit source]| Cover | Title | Genre | Description | Translation | Screenshot |
|---|---|---|---|---|---|
| Ai Senshi Nicol (Love Warrior Nicol) |
Action-adventure | A Zelda-esque game by Konami that only came out in Japan on the Famicom Disk System. Another damn fine example of an excellent Konami game lost in the past. The game is entirely in English, including the cutscenes and dialogue, so there's absolutely no barrier for the English crowd. Excellent graphics for 1987. | Link | ||
| Armana no Kiseki (The Miracle of Armana) |
Action-adventure | A game by Konami starring "NOT" Indiana Jones that has some of the best gameplay on the Famicom. Very Castlevania-ish, and even has some multi-directional whipslinging and hanging later seen in SC4. It's a real shame this wasn't ported over here (probably because of Jones copyright issues) because it's such a damn fine game. Doesn't really require any reading, but the translation patch also adds infinite continues and stage select, which will come in handy because it's pretty hard. | Link | ||
| Nazo no Murasame Jō (The Mysterious Murasame Castle) |
Action-adventure / shooter | Nazo no Murasamejō is the black sheep little brother of Zelda and Startropics. The second game released for the Disk System, you play as Takamaru, a samurai who must save his ancient Japanese land from an alien demon that has corrupted all the local daimyo. He must traverse the land to the castle Muramase and annihilate the evil force once and for all. It plays like Zelda, but is totally linear and fast paced, entirely based on action instead of exploring. You have a limited number of powerups, and enemies come from all sides, making the game's difficulty soar the fucking roof. A real gem though, shame we didn't see anymore, it had great series potential. A homage mode to this can be found in Samurai Warriors 3 on Wii, which is localized, so we finally get to see Takamaru overseas. | Link | ||
| Otocky | Shooter / rhythm | Otocky can be described as a musical side-scrolling shoot 'em up. The player's spaceship has a ball for a weapon, which can be fired in eight directions; each direction corresponds to a different musical note. The note plays when the player presses the fire button, and is also quantized in time so that it matches the beat playing in the background. By using the weapon selectively the player can improvise music while playing. The ball is used to destroy enemies by touching them, and also to catch various types of objects: Musical Notes which must be collected to finish the level, letter 'A's which change the musical instrument sound produced by the ball, and letter 'B's which provide a secondary weapon. The ball gets smaller when the player is touched by an enemy, until the player loses a life. Finishing the game unlocks a music editor which makes it possible for the player to freely compose their own melodies. | |||
| Super Mario Bros. 2 (The Lost Levels) |
Platformer | The real Super Mario Bros. 2, but was later released as Super Mario Bros: The Lost Levels in different compilations. this game is balls hard compared to the other three SMB games on the system. This time around, Mario and Luigi actually have different control styles. Play as Mario for that classic feel, or play as Luigi if you enjoy gratuitous amounts of momentum and high jumpan. This game is kinda lazy in that it looks way too much like the original, but it's great if you like a challenge and have already mastered SMB1. The later levels in this must have been designed by a fucking troll though. Also, POISON MUSHROOMS. | Link |
| Third Generation | ||
| Consoles | Action Max - Atari 7800 - Amstrad GX4000 - RDI Halcyon - View-Master Interactive Vision - Sega Master System - Nintendo Entertainment System - Casio PV-1000 - VTech Socrates - Epoch Super Cassette Vision | |
| Computers | Mattel Aquarius - Acorn Archimedes - Commodore 64 - Amstrad CPC - Fujitsu FM-7 - Apple Lisa - Apple Macintosh - Microsoft MS-DOS - ASCII MSX - ASCII MSX2 - IBM OS-2 - NEC PC-88 - NEC PC-98 - Amstrad PCW - Sinclair QL - Commodore VIC-20 - Sharp X1 - Sinclair ZX Spectrum | |